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|a Sicart, Miguel,
|d 1978-
|1 https://id.oclc.org/worldcat/entity/E39PCjCjvDWcQWphfyWWmGrJcP
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1 |
4 |
|a The ethics of computer games /
|c Miguel Sicart.
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260 |
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|a Cambridge, Mass. :
|b MIT Press,
|c ©2009.
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300 |
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|a 1 online resource (264 pages) :
|b illustrations
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|a text
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|a computer
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|a online resource
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|a Computer games as designed ethical systems -- Players as moral beings -- The ethics of computer games -- Applying ethics : case studies -- Unethical game content and effect studies : a critical ethical reading -- The ethics of game design.
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|a Includes bibliographical references (pages 251-259) and index.
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|a Print version record.
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|a Miguel Sicart looks at the ethical component in many computer games, including how players may engage their ethical values in gameplay and the implications for game design.
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|a English.
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|a ProQuest Ebook Central
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|a Video games
|x Moral and ethical aspects.
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650 |
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|a Video games
|x Philosophy.
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650 |
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|a Jeux vidéo
|x Aspect moral.
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|a Jeux vidéo
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|a PHILOSOPHY
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|2 bisacsh
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|a Video games
|x Moral and ethical aspects
|2 fast
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|a GAME STUDIES/General
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|a PHILOSOPHY/Ethics & Bioethics
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|a SOCIAL SCIENCES/Media Studies
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|i has work:
|a The ethics of computer games (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCGJBwRr6FCdytRGy3qRxjC
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
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|i Print version:
|a Sicart, Miguel, 1978-
|t Ethics of computer games.
|d Cambridge, Mass. : MIT Press, ©2009
|z 9780262012652
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