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Synthetic worlds : the business and culture of online games /

From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours?and dollars?partaking in this popular new bran...

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Détails bibliographiques
Cote:Libro Electrónico
Auteur principal: Castronova, Edward
Format: Électronique eBook
Langue:Inglés
Publié: Chicago : University of Chicago Press, ©2005.
Sujets:
Accès en ligne:Texto completo

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