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The business and culture of digital games : gamework/gameplay /

This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory and economics, Aphra Kerr explores this all-pervasive, but under-theorised, aspect of our media environment. Written as an introductory text for media...

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Détails bibliographiques
Cote:Libro Electrónico
Auteur principal: Kerr, Aphra
Format: Électronique eBook
Langue:Inglés
Publié: London ; Thousand Oaks, Calif. : SAGE, 2006.
Sujets:
Accès en ligne:Texto completo
Table des matières:
  • Introduction
  • Digital games as text
  • Digital games as cultural industry
  • Global networks and cultures of production
  • Digital game players, game pleasures and play contexts
  • Non-entertainment uses of digital games
  • Conclusion.