The business and culture of digital games : gamework/gameplay /
This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory and economics, Aphra Kerr explores this all-pervasive, but under-theorised, aspect of our media environment. Written as an introductory text for media...
Cote: | Libro Electrónico |
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Auteur principal: | |
Format: | Électronique eBook |
Langue: | Inglés |
Publié: |
London ; Thousand Oaks, Calif. :
SAGE,
2006.
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Sujets: | |
Accès en ligne: | Texto completo |
Table des matières:
- Introduction
- Digital games as text
- Digital games as cultural industry
- Global networks and cultures of production
- Digital game players, game pleasures and play contexts
- Non-entertainment uses of digital games
- Conclusion.