Network and security issues for internet mobile entertainment.
We have not seen an Internet-based game that can be identified with the arrival of Internet gaming for the masses. Due to the foundational structure of the Internet, there probably will not be one anytime soon. The problem is that the underlying Internet protocol, IPv4, has not had a major update si...
Clasificación: | Libro Electrónico |
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Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Bradford, England :
Emerald Group Pub.,
©2004.
|
Colección: | Electronic Library.
v. 22. |
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Abstracts & keywords; Introduction; Infrastructure for games on wireless Internet; Internet gaming in the era of IPv6; Modeling a system to deliver electronic entertainment over a broadband connection; A mobile-agent platform and a game application specifications using M-UML; Development of a distributed multi-player computer game for scientific experimentation of team training protocols; Real Tournament – mobile context-aware gaming for the next generation; Taxonomy of online game security; Appeal of online computer games: a user perspective;