Battlefields of Negotiation : Control, Agency, and Ownership in World of Warcraft /
The massively multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the...
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | |
Autor Corporativo: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
[Place of publication not identified] :
Amsterdam University Press, Amsterdam,
2013.
|
Colección: | MediaMatters.
|
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Battlefields of Negotiation
- Contents
- Acknowledgements
- Introduction
- Part I Framing the Game
- 1: The Definition Game
- 2: The Many Faces of Play
- 3: The Contracts of Play
- 4: Play and/as Participation
- 5: Battlefields of Negotiation
- Part II Controlling the Game
- 6. The Setup of Play
- 7: The Rules of Play
- 8: Playing with Fiction
- Part III Gaming the Game
- 9: It's about time
- 10: Twinking, or Playing Another Game
- 11: Playing the Interface
- Part IV Claiming the Game
- 12: Virtual Thievery
- 13: Performing on the Edge of Rules and Fiction
- 14: The Fragmented and the Multiple
- Conclusion
- Notes
- Bibliography
- Index.