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Battlefields of Negotiation : Control, Agency, and Ownership in World of Warcraft /

The massively multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Glas, René
Autor Corporativo: Open Access Publishing in European Networks
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [Place of publication not identified] : Amsterdam University Press, Amsterdam, 2013.
Colección:MediaMatters.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Battlefields of Negotiation
  • Contents
  • Acknowledgements
  • Introduction
  • Part I Framing the Game
  • 1: The Definition Game
  • 2: The Many Faces of Play
  • 3: The Contracts of Play
  • 4: Play and/as Participation
  • 5: Battlefields of Negotiation
  • Part II Controlling the Game
  • 6. The Setup of Play
  • 7: The Rules of Play
  • 8: Playing with Fiction
  • Part III Gaming the Game
  • 9: It's about time
  • 10: Twinking, or Playing Another Game
  • 11: Playing the Interface
  • Part IV Claiming the Game
  • 12: Virtual Thievery
  • 13: Performing on the Edge of Rules and Fiction
  • 14: The Fragmented and the Multiple
  • Conclusion
  • Notes
  • Bibliography
  • Index.