Cargando…

Technologies of Inclusive Well-Being Serious Games, Alternative Realities, and Play Therapy /

This book is the first single volume that brings together the topics of serious games, alternative realities, and play therapy. The focus is on the use of digital media for the therapeutic benefit and well-being of a wide range of people−spanning those with special needs to the elderly to entire urb...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Brooks, Anthony Lewis (Editor ), Brahnam, Sheryl (Editor ), Jain, Lakhmi C. (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2014.
Edición:1st ed. 2014.
Colección:Studies in Computational Intelligence, 536
Temas:
Acceso en línea:Texto Completo

MARC

LEADER 00000nam a22000005i 4500
001 978-3-642-45432-5
003 DE-He213
005 20220120061508.0
007 cr nn 008mamaa
008 140128s2014 gw | s |||| 0|eng d
020 |a 9783642454325  |9 978-3-642-45432-5 
024 7 |a 10.1007/978-3-642-45432-5  |2 doi 
050 4 |a Q342 
072 7 |a UYQ  |2 bicssc 
072 7 |a TEC009000  |2 bisacsh 
072 7 |a UYQ  |2 thema 
082 0 4 |a 006.3  |2 23 
245 1 0 |a Technologies of Inclusive Well-Being  |h [electronic resource] :  |b Serious Games, Alternative Realities, and Play Therapy /  |c edited by Anthony Lewis Brooks, Sheryl Brahnam, Lakhmi C. Jain. 
250 |a 1st ed. 2014. 
264 1 |a Berlin, Heidelberg :  |b Springer Berlin Heidelberg :  |b Imprint: Springer,  |c 2014. 
300 |a XIX, 360 p. 73 illus., 54 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 1 |a Studies in Computational Intelligence,  |x 1860-9503 ;  |v 536 
505 0 |a Part 1: Technologies for Rehabilitation   --   Part 2: Technologies for Music Therapy and Expression   --   Part 3: Technologies for Well-Being   --   Part 4: Technologies for Education & Education for Rehabilitative Technologies   --   Part 5: Disruptive Innovation. 
520 |a This book is the first single volume that brings together the topics of serious games, alternative realities, and play therapy. The focus is on the use of digital media for the therapeutic benefit and well-being of a wide range of people−spanning those with special needs to the elderly to entire urban neighborhoods. This book brings together these topics to demonstrate the increasing trans/inter/multi-disciplinary initiatives apparent today in science, medicine, and academic research−interdisciplinary initiative that are already profoundly impacting society.  . 
650 0 |a Computational intelligence. 
650 0 |a Artificial intelligence. 
650 0 |a Biomedical engineering. 
650 1 4 |a Computational Intelligence. 
650 2 4 |a Artificial Intelligence. 
650 2 4 |a Biomedical Engineering and Bioengineering. 
700 1 |a Brooks, Anthony Lewis.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Brahnam, Sheryl.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Jain, Lakhmi C.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer Nature eBook 
776 0 8 |i Printed edition:  |z 9783642454332 
776 0 8 |i Printed edition:  |z 9783642454318 
776 0 8 |i Printed edition:  |z 9783662509234 
830 0 |a Studies in Computational Intelligence,  |x 1860-9503 ;  |v 536 
856 4 0 |u https://doi.uam.elogim.com/10.1007/978-3-642-45432-5  |z Texto Completo 
912 |a ZDB-2-ENG 
912 |a ZDB-2-SXE 
950 |a Engineering (SpringerNature-11647) 
950 |a Engineering (R0) (SpringerNature-43712)