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Motion in Games Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010, Proceedings /

This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Utrecht, The Netherlands, in November 2010. The 30 revised full papers presented together with 9 revised poster papers in this volume were carefully reviewed and selected. The papers are organized...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Boulic, Ronan (Editor ), Chrysanthou, Yiorgos (Editor ), Komura, Taku (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2010.
Edición:1st ed. 2010.
Colección:Image Processing, Computer Vision, Pattern Recognition, and Graphics ; 6459
Temas:
Acceso en línea:Texto Completo
Descripción
Sumario:This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Utrecht, The Netherlands, in November 2010. The 30 revised full papers presented together with 9 revised poster papers in this volume were carefully reviewed and selected. The papers are organized in topical sections on body simulation, learning movements, body control, motion planning, physically-based character control, crowds and formation, geometry, autonomous characters, navigation, motion synthesis, perception, real-time graphics, and posters.
Descripción Física:XII, 436 p. 210 illus. online resource.
ISBN:9783642169588