Pervasive Computing 7th International Conference, Pervasive 2009, Nara, Japan, May 11-14, 2009, Proceedings /
This book constitutes the refereed proceedings of the 7th International Conference on Pervasive Computing, Pervasive 2009, held in Nara, Japan, in May 2009. The 20 revised full papers and 7 revised short papers presented were carefully reviewed and selected from 147 initial submissions. The papers a...
Clasificación: | Libro Electrónico |
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Autor Corporativo: | |
Otros Autores: | , , , , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Berlin, Heidelberg :
Springer Berlin Heidelberg : Imprint: Springer,
2009.
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Edición: | 1st ed. 2009. |
Colección: | Information Systems and Applications, incl. Internet/Web, and HCI ;
5538 |
Temas: | |
Acceso en línea: | Texto Completo |
Tabla de Contenidos:
- Digital Displays
- Display Blindness: The Effect of Expectations on Attention towards Digital Signage
- Users' View on Context-Sensitive Car Advertisements
- ReflectiveSigns: Digital Signs That Adapt to Audience Attention
- Navigation
- Realistic Driving Trips For Location Privacy
- Enhancing Navigation Information with Tactile Output Embedded into the Steering Wheel
- Landmark-Based Pedestrian Navigation with Enhanced Spatial Reasoning
- At Home with Pervasive Applications
- The Acceptance of Domestic Ambient Intelligence Appliances by Prospective Users
- Adding GPS-Control to Traditional Thermostats: An Exploration of Potential Energy Savings and Design Challenges
- KidCam: Toward an Effective Technology for the Capture of Children's Moments of Interest
- Sensors, Sensors, Everywhere
- Mobile Device Interaction with Force Sensing
- Inferring Identity Using Accelerometers in Television Remote Controls
- The Effectiveness of Haptic Cues as an Assistive Technology for Human Memory
- Exploring Privacy Concerns about Personal Sensing
- Working Together
- Enabling Pervasive Collaboration with Platform Composition
- Askus: Amplifying Mobile Actions
- Boxed Pervasive Games: An Experience with User-Created Pervasive Games
- Tagging and Tracking
- RF-Based Initialisation for Inertial Pedestrian Tracking
- PL-Tags: Detecting Batteryless Tags through the Power Lines in a Building
- Geo-fencing: Confining Wi-Fi Coverage to Physical Boundaries
- Securing RFID Systems by Detecting Tag Cloning
- Methods and Tools
- Towards Ontology-Based Formal Verification Methods for Context Aware Systems
- Situvis: A Visual Tool for Modeling a User's Behaviour Patterns in a Pervasive Environment
- Methodologies for Continuous Cellular Tower Data Analysis
- The Importance of Context
- "It's Just Easier with the Phone" - A Diary Study of Internet Access from Cell Phones
- Does Context Matter ? - A Quantitative Evaluation in a Real World Maintenance Scenario
- On the Anonymity of Home/Work Location Pairs
- Working Overtime: Patterns of Smartphone and PC Usage in the Day of an Information Worker.