|
|
|
|
LEADER |
00000nam a22000005i 4500 |
001 |
978-3-540-87608-3 |
003 |
DE-He213 |
005 |
20230406015152.0 |
007 |
cr nn 008mamaa |
008 |
100301s2008 gw | s |||| 0|eng d |
020 |
|
|
|a 9783540876083
|9 978-3-540-87608-3
|
024 |
7 |
|
|a 10.1007/978-3-540-87608-3
|2 doi
|
050 |
|
4 |
|a QA76.9.M35
|
050 |
|
4 |
|a QA297.4
|
072 |
|
7 |
|a UYAM
|2 bicssc
|
072 |
|
7 |
|a PBD
|2 bicssc
|
072 |
|
7 |
|a COM018000
|2 bisacsh
|
072 |
|
7 |
|a UYAM
|2 thema
|
072 |
|
7 |
|a PBD
|2 thema
|
082 |
0 |
4 |
|a 004.0151
|2 23
|
245 |
1 |
0 |
|a Computers and Games
|h [electronic resource] :
|b 6th International Conference, CG 2008 Beijing, China, September 29 - October 1, 2008. Proceedings /
|c edited by H. Jaap van den Herik, Xinhe Xu, Zongmin Ma, Mark H.M. Winands.
|
250 |
|
|
|a 1st ed. 2008.
|
264 |
|
1 |
|a Berlin, Heidelberg :
|b Springer Berlin Heidelberg :
|b Imprint: Springer,
|c 2008.
|
300 |
|
|
|a XII, 275 p.
|b online resource.
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
347 |
|
|
|a text file
|b PDF
|2 rda
|
490 |
1 |
|
|a Theoretical Computer Science and General Issues,
|x 2512-2029 ;
|v 5131
|
505 |
0 |
|
|a Single-Player Monte-Carlo Tree Search -- Amazons Discover Monte-Carlo -- Monte-Carlo Tree Search Solver -- An Analysis of UCT in Multi-player Games -- Multi-player Go -- Parallel Monte-Carlo Tree Search -- A Parallel Monte-Carlo Tree Search Algorithm -- Using Artificial Boundaries in the Game of Go -- A Fast Indexing Method for Monte-Carlo Go -- An Improved Safety Solver in Go Using Partial Regions -- Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength -- Frequency Distribution of Contextual Patterns in the Game of Go -- A New Proof-Number Calculation Technique for Proof-Number Search -- About the Completeness of Depth-First Proof-Number Search -- Weak Proof-Number Search -- Cognitive Modeling of Knowledge-Guided Information Acquisition in Games -- Knowledge Inferencing on Chinese Chess Endgames -- Learning Positional Features for Annotating Chess Games: A Case Study -- Extended Null-Move Reductions -- GTQ: A Language and Tool for Game-Tree Analysis -- Probing the 4-3-2 Edge Template in Hex -- The Game of Synchronized Domineering -- A Retrograde Approximation Algorithm for Multi-player Can't Stop -- AWT: Aspiration with Timer Search Algorithm in Siguo.
|
520 |
|
|
|a This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization.
|
650 |
|
0 |
|a Computer science-Mathematics.
|
650 |
|
0 |
|a Discrete mathematics.
|
650 |
|
0 |
|a Numerical analysis.
|
650 |
|
0 |
|a Mathematical statistics.
|
650 |
|
0 |
|a Artificial intelligence.
|
650 |
|
0 |
|a Algorithms.
|
650 |
|
0 |
|a Artificial intelligence-Data processing.
|
650 |
1 |
4 |
|a Discrete Mathematics in Computer Science.
|
650 |
2 |
4 |
|a Numerical Analysis.
|
650 |
2 |
4 |
|a Probability and Statistics in Computer Science.
|
650 |
2 |
4 |
|a Artificial Intelligence.
|
650 |
2 |
4 |
|a Algorithms.
|
650 |
2 |
4 |
|a Data Science.
|
700 |
1 |
|
|a van den Herik, H. Jaap.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
|
700 |
1 |
|
|a Xu, Xinhe.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
|
700 |
1 |
|
|a Ma, Zongmin.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
|
700 |
1 |
|
|a Winands, Mark H.M.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
|
710 |
2 |
|
|a SpringerLink (Online service)
|
773 |
0 |
|
|t Springer Nature eBook
|
776 |
0 |
8 |
|i Printed edition:
|z 9783540876366
|
776 |
0 |
8 |
|i Printed edition:
|z 9783540876076
|
830 |
|
0 |
|a Theoretical Computer Science and General Issues,
|x 2512-2029 ;
|v 5131
|
856 |
4 |
0 |
|u https://doi.uam.elogim.com/10.1007/978-3-540-87608-3
|z Texto Completo
|
912 |
|
|
|a ZDB-2-SCS
|
912 |
|
|
|a ZDB-2-SXCS
|
912 |
|
|
|a ZDB-2-LNC
|
950 |
|
|
|a Computer Science (SpringerNature-11645)
|
950 |
|
|
|a Computer Science (R0) (SpringerNature-43710)
|