Computers and Games 6th International Conference, CG 2008 Beijing, China, September 29 - October 1, 2008. Proceedings /
This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. The 24 revised full papers presented were c...
Clasificación: | Libro Electrónico |
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Autor Corporativo: | |
Otros Autores: | , , , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Berlin, Heidelberg :
Springer Berlin Heidelberg : Imprint: Springer,
2008.
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Edición: | 1st ed. 2008. |
Colección: | Theoretical Computer Science and General Issues,
5131 |
Temas: | |
Acceso en línea: | Texto Completo |
Sumario: | This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization. |
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Descripción Física: | XII, 275 p. online resource. |
ISBN: | 9783540876083 |
ISSN: | 2512-2029 ; |