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Perception and Interactive Technologies International Tutorial and Research Workshop, Kloster Irsee, PIT 2006, Germany, June 19-21, 2006 /

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: André, Elisabeth (Editor ), Dybkjær, Laila (Editor ), Minker, Wolfgang (Editor ), Neumann, Heiko (Editor ), Weber, Michael (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2006.
Edición:1st ed. 2006.
Colección:Lecture Notes in Artificial Intelligence, 4021
Temas:
Acceso en línea:Texto Completo

MARC

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245 1 0 |a Perception and Interactive Technologies  |h [electronic resource] :  |b International Tutorial and Research Workshop, Kloster Irsee, PIT 2006, Germany, June 19-21, 2006 /  |c edited by Elisabeth André, Laila Dybkjær, Wolfgang Minker, Heiko Neumann, Michael Weber. 
250 |a 1st ed. 2006. 
264 1 |a Berlin, Heidelberg :  |b Springer Berlin Heidelberg :  |b Imprint: Springer,  |c 2006. 
300 |a XII, 220 p.  |b online resource. 
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490 1 |a Lecture Notes in Artificial Intelligence,  |x 2945-9141 ;  |v 4021 
505 0 |a Head Pose and Eye Gaze Tracking -- Guiding Eye Movements for Better Communication and Augmented Vision -- Detection of Head Pose and Gaze Direction for Human-Computer Interaction -- Modelling and Simulation of Perception -- Modelling and Simulation of Spontaneous Perception Switching with Ambiguous Visual Stimuli in Augmented Vision Systems -- Neural Network Architecture for Modeling the Joint Visual Perception of Orientation, Motion, and Depth -- Integrating Information from Multiple Channels -- AutoSelect: What You Want Is What You Get: Real-Time Processing of Visual Attention and Affect -- Emotion Recognition Using Physiological and Speech Signal in Short-Term Observation -- Visual and Auditory Displays Driven by Perceptive Principles -- Visual Attention in Auditory Display -- A Perceptually Optimized Scheme for Visualizing Gene Expression Ratios with Confidence Values -- Spoken Dialogue Systems -- Combining Speech User Interfaces of Different Applications -- Learning and Forgetting of Speech Commands in Automotive Environments -- Help Strategies for Speech Dialogue Systems in Automotive Environments -- Multimodal and Situated Dialogue Systems -- Information Fusion for Visual Reference Resolution in Dynamic Situated Dialogue -- Speech and 2D Deictic Gesture Reference to Virtual Scenes -- Combining Modality Theory and Context Models -- Integration of Perceptive Technologies and Animation -- Visual Interaction in Natural Human-Machine Dialogue -- Multimodal Sensing, Interpretation and Copying of Movements by a Virtual Agent -- Poster Session -- Perception of Dynamic Facial Expressions of Emotion -- Multi-level Face Tracking for Estimating Human Head Orientation in Video Sequences -- The Effect of Prosodic Features on the Interpretation of Synthesised Backchannels -- Unsupervised Learning of Spatio-temporal Primitives of Emotional Gait -- System Demonstrations -- Talking with Higgins: Research Challenges in a Spoken Dialogue System -- Location-Based Interaction with Children for Edutainment -- An Immersive Game - Augsburg Cityrun -- Gaze-Contingent Spatio-temporal Filtering in a Head-Mounted Display -- A Single-Camera Remote Eye Tracker -- Miniature 3D TOF Camera for Real-Time Imaging. 
650 0 |a Artificial intelligence. 
650 0 |a Computer vision. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Human-computer interaction. 
650 1 4 |a Artificial Intelligence. 
650 2 4 |a Computer Vision. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
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700 1 |a Minker, Wolfgang.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Neumann, Heiko.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
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