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Intelligent Technologies for Interactive Entertainment First International Conference, INTETAIN 2005, Madonna di Campaglio, Italy, November 30 - December 2, 2005, Proceedings /

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Maybury, Mark (Editor ), Stock, Oliviero (Editor ), Wahlster, Wolfgang (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2005.
Edición:1st ed. 2005.
Colección:Lecture Notes in Artificial Intelligence, 3814
Temas:
Acceso en línea:Texto Completo
Tabla de Contenidos:
  • Long Papers
  • COMPASS2008: Multimodal, Multilingual and Crosslingual Interaction for Mobile Tourist Guide Applications
  • Discovering the European Heritage Through the ChiKho Educational Web Game
  • Squidball: An Experiment in Large-Scale Motion Capture and Game Design
  • Generating Ambient Behaviors in Computer Role-Playing Games
  • Telepresence Techniques for Controlling Avatar Motion in First Person Games
  • Parallel Presentations for Heterogenous User Groups - An Initial User Study
  • Performing Physical Object References with Migrating Virtual Characters
  • AI-Mediated Interaction in Virtual Reality Art
  • Laughter Abounds in the Mouths of Computers: Investigations in Automatic Humor Recognition
  • AmbientBrowser: Web Browser for Everyday Enrichment
  • Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides
  • Drawings as Input for Handheld Game Computers
  • Let's Come Together - Social Navigation Behaviors of Virtual and Real Humans
  • Interacting with a Virtual Rap Dancer
  • Grounding Emotions in Human-Machine Conversational Systems
  • Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation
  • Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games
  • Disjunctor Selection for One-Line Jokes
  • Multiplayer Gaming with Mobile Phones - Enhancing User Experience with a Public Screen
  • Learning Using Augmented Reality Technology: Multiple Means of Interaction for Teaching Children the Theory of Colours
  • Presenting in Virtual Worlds: Towards an Architecture for a 3D Presenter Explaining 2D-Presented Information
  • Short Papers
  • Entertainment Personalization Mechanism Through Cross-Domain User Modeling
  • User Interview-Based Progress Evaluation of Two Successive Conversational Agent Prototypes
  • Adding Playful Interaction to Public Spaces
  • Report on a Museum Tour Report
  • A Ubiquitous and Interactive Zoo Guide System
  • Styling and Real-Time Simulation of Human Hair
  • Motivational Strategies for an Intelligent Chess Tutoring System
  • Balancing Narrative Control and Autonomy for Virtual Characters in a Game Scenario
  • Web Content Transformed into Humorous Dialogue-Based TV-Program-Like Content
  • Content Adaptation for Gradual Web Rendering
  • Getting the Story Right: Making Computer-Generated Stories More Entertaining
  • Omnipresent Collaborative Virtual Environments for Open Inventor Applications
  • SpatiuMedia: Interacting with Locations
  • Singing with Your Mobile: From DSP Arrays to Low-Cost Low-Power Chip Sets
  • Bringing Hollywood to the Driving School: Dynamic Scenario Generation in Simulations and Games
  • Demos
  • Webcrow: A Web-Based Crosswords Solver
  • COMPASS2008: The Smart Dining Service
  • DaFEx: Database of Facial Expressions
  • PeaceMaker: A Video Game to Teach Peace
  • A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games
  • Multi-user Multi-touch Games on DiamondTouch with the DTFlash Toolkit
  • Enhancing Social Communication Through Story-Telling Among High-Functioning Children with Autism
  • Tagsocratic: Learning Shared Concepts on the Blogosphere
  • Delegation Based Multimedia Mobile Guide
  • Personalized Multimedia Information System for Museums and Exhibitions
  • Lets Come Together - Social Navigation Behaviors of Virtual and Real Humans
  • Automatic Creation of Humorous Acronyms.