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|a 9783540316510
|9 978-3-540-31651-0
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|a 10.1007/11590323
|2 doi
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|a Q334-342
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|a TA347.A78
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|a 006.3
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|a Intelligent Technologies for Interactive Entertainment
|h [electronic resource] :
|b First International Conference, INTETAIN 2005, Madonna di Campaglio, Italy, November 30 - December 2, 2005, Proceedings /
|c edited by Mark Maybury, Oliviero Stock, Wolfgang Wahlster.
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|a 1st ed. 2005.
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|a Berlin, Heidelberg :
|b Springer Berlin Heidelberg :
|b Imprint: Springer,
|c 2005.
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|a XVI, 344 p.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
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|a text file
|b PDF
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|a Lecture Notes in Artificial Intelligence,
|x 2945-9141 ;
|v 3814
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|a Long Papers -- COMPASS2008: Multimodal, Multilingual and Crosslingual Interaction for Mobile Tourist Guide Applications -- Discovering the European Heritage Through the ChiKho Educational Web Game -- Squidball: An Experiment in Large-Scale Motion Capture and Game Design -- Generating Ambient Behaviors in Computer Role-Playing Games -- Telepresence Techniques for Controlling Avatar Motion in First Person Games -- Parallel Presentations for Heterogenous User Groups - An Initial User Study -- Performing Physical Object References with Migrating Virtual Characters -- AI-Mediated Interaction in Virtual Reality Art -- Laughter Abounds in the Mouths of Computers: Investigations in Automatic Humor Recognition -- AmbientBrowser: Web Browser for Everyday Enrichment -- Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides -- Drawings as Input for Handheld Game Computers -- Let's Come Together - Social Navigation Behaviors of Virtual and Real Humans -- Interacting with a Virtual Rap Dancer -- Grounding Emotions in Human-Machine Conversational Systems -- Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation -- Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games -- Disjunctor Selection for One-Line Jokes -- Multiplayer Gaming with Mobile Phones - Enhancing User Experience with a Public Screen -- Learning Using Augmented Reality Technology: Multiple Means of Interaction for Teaching Children the Theory of Colours -- Presenting in Virtual Worlds: Towards an Architecture for a 3D Presenter Explaining 2D-Presented Information -- Short Papers -- Entertainment Personalization Mechanism Through Cross-Domain User Modeling -- User Interview-Based Progress Evaluation of Two Successive Conversational Agent Prototypes -- Adding Playful Interaction to Public Spaces -- Report on a Museum Tour Report -- A Ubiquitous and Interactive Zoo Guide System -- Styling and Real-Time Simulation of Human Hair -- Motivational Strategies for an Intelligent Chess Tutoring System -- Balancing Narrative Control and Autonomy for Virtual Characters in a Game Scenario -- Web Content Transformed into Humorous Dialogue-Based TV-Program-Like Content -- Content Adaptation for Gradual Web Rendering -- Getting the Story Right: Making Computer-Generated Stories More Entertaining -- Omnipresent Collaborative Virtual Environments for Open Inventor Applications -- SpatiuMedia: Interacting with Locations -- Singing with Your Mobile: From DSP Arrays to Low-Cost Low-Power Chip Sets -- Bringing Hollywood to the Driving School: Dynamic Scenario Generation in Simulations and Games -- Demos -- Webcrow: A Web-Based Crosswords Solver -- COMPASS2008: The Smart Dining Service -- DaFEx: Database of Facial Expressions -- PeaceMaker: A Video Game to Teach Peace -- A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games -- Multi-user Multi-touch Games on DiamondTouch with the DTFlash Toolkit -- Enhancing Social Communication Through Story-Telling Among High-Functioning Children with Autism -- Tagsocratic: Learning Shared Concepts on the Blogosphere -- Delegation Based Multimedia Mobile Guide -- Personalized Multimedia Information System for Museums and Exhibitions -- Lets Come Together - Social Navigation Behaviors of Virtual and Real Humans -- Automatic Creation of Humorous Acronyms.
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|a Artificial intelligence.
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|a Application software.
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|a Multimedia systems.
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|a User interfaces (Computer systems).
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|a Human-computer interaction.
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|a Computer graphics.
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|a Digital humanities.
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|a Artificial Intelligence.
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|a Computer and Information Systems Applications.
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|a Multimedia Information Systems.
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|a User Interfaces and Human Computer Interaction.
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|a Computer Graphics.
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|a Digital Humanities.
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700 |
1 |
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|a Maybury, Mark.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
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1 |
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|a Stock, Oliviero.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
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700 |
1 |
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|a Wahlster, Wolfgang.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
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710 |
2 |
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|a SpringerLink (Online service)
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773 |
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|t Springer Nature eBook
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776 |
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|i Printed edition:
|z 9783540818144
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776 |
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|i Printed edition:
|z 9783540305095
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830 |
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|a Lecture Notes in Artificial Intelligence,
|x 2945-9141 ;
|v 3814
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856 |
4 |
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|u https://doi.uam.elogim.com/10.1007/11590323
|z Texto Completo
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912 |
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|a ZDB-2-SCS
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|a ZDB-2-SXCS
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|a ZDB-2-LNC
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950 |
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|a Computer Science (SpringerNature-11645)
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950 |
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|a Computer Science (R0) (SpringerNature-43710)
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