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Digital Make-Believe

Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user experiences, and customer value. Useful for designers, undergr...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Turner, Phil (Editor ), Harviainen, J. Tuomas (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Cham : Springer International Publishing : Imprint: Springer, 2016.
Edición:1st ed. 2016.
Colección:Human-Computer Interaction Series,
Temas:
Acceso en línea:Texto Completo
Tabla de Contenidos:
  • Introduction
  • A Narrative for HCI
  • Make-Believing Virtual Realities
  • Fiction for Design
  • Service Design Methods in Interaction Design
  • Gameworld Interfaces as Make-Believe
  • Make-Believe in Gameful and Playful Design
  • The Role of Make-Believe in Foley
  • Enactive Mechanism of Make-Believe Games
  • Immanent Storyworlds.