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Two Bit Circus and the Future of Entertainment

This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Lemle, Elise (Autor), Bomkamp, Katherine (Autor), Williams, Marcella Klein (Autor), Cutbirth, Elizabeth (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Cham : Springer International Publishing : Imprint: Springer, 2015.
Edición:1st ed. 2015.
Colección:SpringerBriefs in Computer Science,
Temas:
Acceso en línea:Texto Completo
Tabla de Contenidos:
  • Swinging from Digital Playgrounds
  •  At the Intersection of Digital and Physical Play: The Lifecycle of a Two Bit Circus Game
  • Story Room: The Computer as Live-action Storyteller for Adaptive Game Play
  • Virtual Reality and the Future of Entertainment
  • Interview with Brent N. Bushnell, Co-Founder and CEO of Two Bit Circus.