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Mathematics for Computer Graphics

Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new...

Description complète

Détails bibliographiques
Cote:Libro Electrónico
Auteur principal: Vince, John (Auteur)
Collectivité auteur: SpringerLink (Online service)
Format: Électronique eBook
Langue:Inglés
Publié: London : Springer London : Imprint: Springer, 2006.
Édition:2nd ed. 2006.
Sujets:
Accès en ligne:Texto Completo
Table des matières:
  • Mathematics
  • Numbers
  • Algebra
  • Trigonometry
  • Cartesian Coordinates
  • Vectors
  • Transformation
  • Interpolation
  • Curves and Patches
  • Analytic Geometry
  • Barycentric Coordinates
  • Worked Examples
  • Conclusion.