Geometry for Computer Graphics Formulae, Examples and Proofs /
Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects...
Cote: | Libro Electrónico |
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Auteur principal: | Vince, John (Auteur) |
Collectivité auteur: | SpringerLink (Online service) |
Format: | Électronique eBook |
Langue: | Inglés |
Publié: |
London :
Springer London : Imprint: Springer,
2005.
|
Édition: | 1st ed. 2005. |
Sujets: | |
Accès en ligne: | Texto Completo |
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