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00000nam a22000005i 4500 |
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978-1-4842-1718-4 |
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20220124160006.0 |
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151123s2015 xxu| s |||| 0|eng d |
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|a 9781484217184
|9 978-1-4842-1718-4
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|a 10.1007/978-1-4842-1718-4
|2 doi
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|a UMK
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|a 794.815
|2 23
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|a DiMarzio, Jerome.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a Android Studio Game Development
|h [electronic resource] :
|b Concepts and Design /
|c by Jerome DiMarzio.
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|a 1st ed. 2015.
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2015.
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|a XIII, 95 p. 42 illus.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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|a 1. Installing Android Studio -- 2. Exploring the IDE -- 3. Creating a New Project -- 4. Setting-Up Git Hub as Your VCS -- 5. Intro to Game Development -- 6. OpenGL ES and Polygons -- 7. Loading Images and Sprite Sheets -- 8. Reading User Input -- 9. In-Game Movement -- 10. Collision Detection.
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|a This one of a kind short book walks any Android developer through the process of creating mobile games using the new Android Studio IDE. What You'll Learn How to create projects in Android Studio How to use the SDK manager to keep your Android SDK current How to commit and get projects to and from Git hub How to use OpenGL ES to load images How to react to player input How to debug your games using Android Studio.
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|a Computer games-Programming.
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|a Compilers (Computer programs).
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|a Computer programming.
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|a Game Development.
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|a Compilers and Interpreters.
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650 |
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|a Programming Techniques.
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|a SpringerLink (Online service)
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|t Springer Nature eBook
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|i Printed edition:
|z 9781484217177
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776 |
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|i Printed edition:
|z 9781484217191
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|u https://doi.uam.elogim.com/10.1007/978-1-4842-1718-4
|z Texto Completo
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|a ZDB-2-CWD
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|a ZDB-2-SXPC
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|a Professional and Applied Computing (SpringerNature-12059)
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|a Professional and Applied Computing (R0) (SpringerNature-43716)
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