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Human Factors in Augmented Reality Environments

Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a "good" system for end users to use. New design principles and evaluation methods specific to this emerg...

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Détails bibliographiques
Cote:Libro Electrónico
Collectivité auteur: SpringerLink (Online service)
Autres auteurs: Huang, Weidong (Éditeur intellectuel), Alem, Leila (Éditeur intellectuel), Livingston, Mark A. (Éditeur intellectuel)
Format: Électronique eBook
Langue:Inglés
Publié: New York, NY : Springer New York : Imprint: Springer, 2013.
Édition:1st ed. 2013.
Sujets:
Accès en ligne:Texto Completo
Table des matières:
  • Issues in human factors evaluations of augmented reality systems
  • Human factors research in audio augmented reality
  • Basic perception in head-worn augmented reality displays
  • Pursuit of "X-ray Vision" for augmented reality
  • Cognitive issues in mobile augmented reality: an embodied perspective
  • Mobile augmented reality: a design perspective
  • Design guidelines for mobile augmented reality - user experience
  • Usability recommendations for mixed interactive systems: extraction and integration in a design process
  • Concepts and subjective measures for evaluating user experience of mobile AR services
  • Enhancing user roles in augmented reality interactive simulations
  • Interactive AR installations: lessons learned in the field of art, design and cultural heritage.