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Calculus for Computer Graphics

Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. T...

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Détails bibliographiques
Cote:Libro Electrónico
Auteur principal: Vince, John (Auteur)
Collectivité auteur: SpringerLink (Online service)
Format: Électronique eBook
Langue:Inglés
Publié: London : Springer London : Imprint: Springer, 2013.
Édition:1st ed. 2013.
Sujets:
Accès en ligne:Texto Completo
Table des matières:
  • Preface
  • Introduction
  • Functions
  • Limits and Derivatives
  • Derivatives and Antiderivatives
  • Higher Derivatives
  • Partial Derivatives
  • Integral Calculus
  • Area Under a Graph
  • Arc Length
  • Surface Area
  • Volume
  • Vector-Valued Functions
  • Conclusion
  • Appendices
  • Index.