Calculus for Computer Graphics
Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. T...
Cote: | Libro Electrónico |
---|---|
Auteur principal: | |
Collectivité auteur: | |
Format: | Électronique eBook |
Langue: | Inglés |
Publié: |
London :
Springer London : Imprint: Springer,
2013.
|
Édition: | 1st ed. 2013. |
Sujets: | |
Accès en ligne: | Texto Completo |
Table des matières:
- Preface
- Introduction
- Functions
- Limits and Derivatives
- Derivatives and Antiderivatives
- Higher Derivatives
- Partial Derivatives
- Integral Calculus
- Area Under a Graph
- Arc Length
- Surface Area
- Volume
- Vector-Valued Functions
- Conclusion
- Appendices
- Index.