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Calculus for Computer Graphics

Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. T...

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Bibliographic Details
Call Number:Libro Electrónico
Main Author: Vince, John (Author)
Corporate Author: SpringerLink (Online service)
Format: Electronic eBook
Language:Inglés
Published: London : Springer London : Imprint: Springer, 2013.
Edition:1st ed. 2013.
Subjects:
Online Access:Texto Completo
Table of Contents:
  • Preface
  • Introduction
  • Functions
  • Limits and Derivatives
  • Derivatives and Antiderivatives
  • Higher Derivatives
  • Partial Derivatives
  • Integral Calculus
  • Area Under a Graph
  • Arc Length
  • Surface Area
  • Volume
  • Vector-Valued Functions
  • Conclusion
  • Appendices
  • Index.