Advanced Methods in Computer Graphics With examples in OpenGL /
Advanced Methods in Computer Graphics provides an in-depth analysis of a selection of topics that are important in the areas of character animation and game development. The discussion of a wide range of algorithms and their implementation aspects presented in the book will serve as a useful refer...
Call Number: | Libro Electrónico |
---|---|
Main Author: | |
Corporate Author: | |
Format: | Electronic eBook |
Language: | Inglés |
Published: |
London :
Springer London : Imprint: Springer,
2012.
|
Edition: | 1st ed. 2012. |
Subjects: | |
Online Access: | Texto Completo |
Table of Contents:
- Introduction
- Mathematical Preliminaries
- Scene Graphs
- Skeletal Animation
- Quaternions
- Kinematics
- Curves and Surfaces
- Mesh Processing
- Collision Detection
- Appendix A: Geometry Classes
- Appendix B: Scene Graph Classes
- Appendix C: Vertex Skinning Classes
- Appendix D: Quaternion Classes
- Index.