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Advanced Methods in Computer Graphics With examples in OpenGL /

Advanced Methods in Computer Graphics provides an in-depth analysis  of a selection of topics that are important in the areas of character animation and game development.  The discussion of a wide range of algorithms and their implementation aspects presented in the book will serve as a useful refer...

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Bibliographic Details
Call Number:Libro Electrónico
Main Author: Mukundan, Ramakrishnan (Author)
Corporate Author: SpringerLink (Online service)
Format: Electronic eBook
Language:Inglés
Published: London : Springer London : Imprint: Springer, 2012.
Edition:1st ed. 2012.
Subjects:
Online Access:Texto Completo
Table of Contents:
  • Introduction
  • Mathematical Preliminaries
  • Scene Graphs
  • Skeletal Animation
  • Quaternions
  • Kinematics
  • Curves and Surfaces
  • Mesh Processing
  • Collision Detection
  • Appendix A: Geometry Classes
  • Appendix B: Scene Graph Classes
  • Appendix C: Vertex Skinning Classes
  • Appendix D: Quaternion Classes
  • Index.