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Artificial Intelligence for Computer Games

Techniques used for Artificial Intelligence (AI) in commercial video games are still far from state-of-the art in Academia, but with graphics in video games coming close to photo realistic quality, and multi-processor architectures getting common in console and PC game platforms, sophisticated AI is...

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Bibliographic Details
Call Number:Libro Electrónico
Corporate Author: SpringerLink (Online service)
Other Authors: González-Calero, Pedro Antonio (Editor), Gómez-Martín, Marco Antonio (Editor)
Format: Electronic eBook
Language:Inglés
Published: New York, NY : Springer New York : Imprint: Springer, 2011.
Edition:1st ed. 2011.
Subjects:
Online Access:Texto Completo
Table of Contents:
  • Visual Data Mining of Player Traces in Interactive Environments
  • Heuristic search methods for pathfinding
  • Pattern-based AI Scripting
  • Case-Based Reasoning and User-Generated Gameplay
  • Knowledge acquisition for adaptive game AI
  • Game AI as Storytelling
  • Affective Interactive Narrative
  • Virtual Humans
  • Interactive Drama
  • Dynamic Behaviour Trees.