Artificial Intelligence for Computer Games
Techniques used for Artificial Intelligence (AI) in commercial video games are still far from state-of-the art in Academia, but with graphics in video games coming close to photo realistic quality, and multi-processor architectures getting common in console and PC game platforms, sophisticated AI is...
Clasificación: | Libro Electrónico |
---|---|
Autor Corporativo: | |
Otros Autores: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
New York, NY :
Springer New York : Imprint: Springer,
2011.
|
Edición: | 1st ed. 2011. |
Temas: | |
Acceso en línea: | Texto Completo |
Tabla de Contenidos:
- Visual Data Mining of Player Traces in Interactive Environments
- Heuristic search methods for pathfinding
- Pattern-based AI Scripting
- Case-Based Reasoning and User-Generated Gameplay
- Knowledge acquisition for adaptive game AI
- Game AI as Storytelling
- Affective Interactive Narrative
- Virtual Humans
- Interactive Drama
- Dynamic Behaviour Trees.