Physics for Flash Games, Animation, and Simulations
Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically r...
Call Number: | Libro Electrónico |
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Main Authors: | , |
Corporate Author: | |
Format: | Electronic eBook |
Language: | Inglés |
Published: |
Berkeley, CA :
Apress : Imprint: Apress,
2011.
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Edition: | 1st ed. 2011. |
Subjects: | |
Online Access: | Texto Completo |