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00000nam a22000005i 4500 |
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978-1-4302-2542-3 |
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100806s2010 xxu| s |||| 0|eng d |
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|a 9781430225423
|9 978-1-4302-2542-3
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|a 10.1007/978-1-4302-2542-3
|2 doi
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|a 006.6
|2 23
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|a Olsson, Richard.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a The Essential Guide to 3D in Flash
|h [electronic resource] /
|c by Richard Olsson, Rob Bateman.
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|a 1st ed. 2010.
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2010.
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|a 280 p.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
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|a text file
|b PDF
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|a Getting Started -- Creating Your First 3D Project -- The View, Scene, and Camera -- Primitives, Models, and Sprites -- Materials, Lights, and Shading -- Vector Shapes and Text in 3D -- Procedural 3D Content -- Interactivity -- Animation -- Optimizing Tips and Tricks.
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|a If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages, and technologies have to offer you with Flash and 3D. Describes 3D concepts in theory and their implementation using Away3D Dives right in to show readers how to quickly create an interactive, animated 3D scene, and builds on that experience throughout the book Each chapter contains a number of tutorials that focus on one specific feature or group of features.
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|a Computer graphics.
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|a Interactive multimedia.
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|a Multimedia systems.
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|a Computer Graphics.
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|a Media Design.
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|a Bateman, Rob.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a SpringerLink (Online service)
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|t Springer Nature eBook
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|i Printed edition:
|z 9781430223405
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|i Printed edition:
|z 9781430225416
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|u https://doi.uam.elogim.com/10.1007/978-1-4302-2542-3
|z Texto Completo
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|a ZDB-2-CWD
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|a ZDB-2-SXPC
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|a Professional and Applied Computing (SpringerNature-12059)
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|a Professional and Applied Computing (R0) (SpringerNature-43716)
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