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|a 9781430203841
|9 978-1-4302-0384-1
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|a 10.1007/978-1-4302-0384-1
|2 doi
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|a 006.76
|2 23
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|a Peters, Keith.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a Foundation Actionscript 3.0 Animation
|h [electronic resource] :
|b Making Things Move! /
|c by Keith Peters.
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|a 1st ed. 2007.
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2007.
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|a XXVI, 568 p.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
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|a online resource
|b cr
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|a text file
|b PDF
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|a Actionscripted Animation Basics -- Basic Animation Concepts -- Basics of Actionscript 3.0 for Animation -- Trigonometry for Animation -- Rendering Techniques -- Basic Motion -- Velocity and Acceleration -- Boundaries and Friction -- User Interaction: Moving Objects Around -- Advanced Motion -- Easing and Springing -- Collision Detection -- Coordinate Rotation and Bouncing Off Angles -- Billiard Ball Physics -- Particle Attraction and Gravity -- Forward Kinematics: Making Things Walk -- Inverse Kinematics: Dragging and Reaching -- 3D Animation -- 3D Basics -- 3D Lines and Fills -- Backface Culling and 3D Lighting -- Additional Techniques -- Matrix Math -- Tips and Tricks.
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|a Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and tweens. The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. First, all the basics of script-based animation and setting up an ActionScript 3.0 project are covered. An introduction to object-oriented programming follows, with the new syntax, events, and rendering techniques of ActionScript 3.0 explained, giving you the confidence to use the language, whether starting from scratch or moving up from ActionScript 2.0. The book goes on to provide information on all the relevant trigonometry you will need, before moving on to physics concepts such as acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. In no time at all, you'll both understand the concepts of scripted animation and have the ability to create all manner of exciting animations and games.
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|a Internet programming.
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|a Software engineering.
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|a Web Development.
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|a Software Engineering.
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|a SpringerLink (Online service)
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|t Springer Nature eBook
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|i Printed edition:
|z 9781430214366
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|i Printed edition:
|z 9781590597910
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|u https://doi.uam.elogim.com/10.1007/978-1-4302-0384-1
|z Texto Completo
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|a ZDB-2-CWD
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|a ZDB-2-SXPC
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|a Professional and Applied Computing (SpringerNature-12059)
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|a Professional and Applied Computing (R0) (SpringerNature-43716)
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