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00000nam a22000005i 4500 |
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|a 9781430200208
|9 978-1-4302-0020-8
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|a 10.1007/978-1-4302-0020-8
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|a 005.133
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|a Li, Sing.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a Beginning J2ME
|h [electronic resource] :
|b From Novice to Professional /
|c by Sing Li, Jonathan Knudsen.
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|a 3rd ed. 2005.
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2005.
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|a XXIV, 480 p.
|b online resource.
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|a text
|b txt
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|a Building MIDlets -- All About MIDlets -- Almost the Same Old Stuff -- Creating a User Interface -- Lists and Forms -- Custom Items -- Persistent Storage I: MIDP Record Store -- Persistent Storage II: File Connection and PIM API -- Connecting to the World -- Wireless Messaging API -- Bluetooth and OBEX -- Programming a Custom User Interface -- The Game API -- 3D Graphics -- Sound, Music, and Video: MMAPI -- Performance Tuning -- Protecting Network Data.
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|a Have you thought about building games for your cell phone or other wireless devices? Whether you are a first-time wireless Java developer, or an experienced professional Beginning J2ME, Third Edition brings exciting wireless and mobile Java application development right to your door! This book will empower you with numerous topics: sound HTTPS support, user interface API enhancements, sound/music API, a Game API, 3D graphics, and Bluetooth. Further, this book is easy to read and includes many practical, hands-on, and ready-to-use code examples. You will not be disappointed.
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|a Java (Computer program language).
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|a Software engineering.
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|a Java.
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|a Software Engineering.
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1 |
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|a Knudsen, Jonathan.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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2 |
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|a SpringerLink (Online service)
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|t Springer Nature eBook
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776 |
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|i Printed edition:
|z 9781430212393
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776 |
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|i Printed edition:
|z 9781590594797
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|u https://doi.uam.elogim.com/10.1007/978-1-4302-0020-8
|z Texto Completo
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|a ZDB-2-CWD
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|a ZDB-2-SXPC
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|a Professional and Applied Computing (SpringerNature-12059)
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950 |
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|a Professional and Applied Computing (R0) (SpringerNature-43716)
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