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Computer graphics
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1por Hamdani, AbdelilahTabla de Contenidos: “…Chapter 2: The Basics of Realistic Texturing in Blender -- Technical requirements -- Exploring the components for achieving photorealistic texturing in Blender -- The Base Color map -- The Roughness map -- The Normal map -- The Displacement map -- Creating a realistic wood material using procedural texturing in Blender -- The Mix node -- Adding color to the wood texture using the ColorRamp node -- Adding wood reflection using the Roughness map -- Adding bumps to the surface of the wood material -- Summary -- Chapter 3: Efficient Unwrapping and Texturing in Blender -- Technical requirements…”
Publicado 2023
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8Tabla de Contenidos: “…Intro -- Acknowledgements -- Foreword: Architecture's Duplicitous Realities -- 1- Concept: Introduction -- 2- History: Timeline -- 3- Discipline: Current Dichotomies and Their Disciplinary Implications -- 4- Projects -- Appendix A- Hyper Obliques: Abstract Distortions of the Real -- Appendix B- Physical Models: Material Reductions of the Real -- Appendix C- Photorealistic Perspectives: Narratives and Concentrations of the Real -- Appendix D- Aerial Photomontages: Displacements and Glitches of the Real -- 5- Culture: On Dialectics. …”
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11por SNOWDON, BONNYTexto completo (Requiere registro previo con correo institucional)
Publicado 2021
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13por Krohn, JonTexto completo (Requiere registro previo con correo institucional)
Publicado 2020
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14por Zgoul, MohammadTexto completo (Requiere registro previo con correo institucional)
Publicado 2020
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15por Krafft, DanielTexto completo (Requiere registro previo con correo institucional)
Publicado 2020
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16por Cheong, Soon YauTexto completo (Requiere registro previo con correo institucional)
Publicado 2020
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17por Buck, JamisTexto completo (Requiere registro previo con correo institucional)
Publicado 2019
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20Tabla de Contenidos: “…Introduction -- The graphics rendering pipeline -- The graphics processing unit -- Transforms -- Shading Basics -- Texturing -- Shadows -- Light and color -- Physically-based shading -- Local illumination -- Global illumination -- Image-space effects -- Beyond polygons -- Volumetric and translucency rendering -- Non-photorealistic rendering -- Polygonal techniques -- Curves and curved surfaces -- Pipeline optimization -- Acceleration algorithms -- Effcient shading -- Virtual and augmented reality -- Intersection test methods -- Graphics hardware -- The future.…”
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Electrónico eBook