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|a UAMI
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|a McMahon, Christopher.
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|a The corruption of play :
|b mapping the ideological play-space of AAA videogames /
|c by Christopher McMahon.
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|a Bingley :
|b Emerald Publishing Limited,
|c 2022.
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|a 1 online resource (177 p.)
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|a Intro -- Half Title Page -- Title Page -- Copyright Page -- Contents -- Dedication Page -- About the Authors -- Introduction -- The State of Play -- The Argument -- Overview of Chapters -- Chapter 1: Play -- It's in the Game -- Play for the Sake of it -- Chapter 2: Neoliberalism -- Understanding Neoliberalism -- The Cult of Work and the Entrepreneurial Self -- The Neoliberalisation of Play -- Why Oppose Neoliberalism -- Chapter 3: Cognitive Mapping -- Developing a Critical Approach -- Cognitive Mapping -- The Entrepreneurial Player and the Cult of Gaming -- Chapter 4: Identity
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|a Maps and Menus: What Can I Do? And How Can I Do It? -- Space is Waste -- When I'm Dead, Just Throw Me in the Trash! -- Chapter 5: Agency -- Non-playable Characters and Level Progression: What Am I Doing This? And What Do I Get Out Of It? -- Another Settlement Needs Your Help -- Glitches Get Stitches -- Chapter 6: Consumption -- Downloadable Content and Microtransactions: How Can I Play More? And How Can I Play Better? -- Credits Will Do Fine -- I'm Trying to Teach the Baby to Gamble -- Conclusions -- All That Is Solid Melts into VR -- Ludography -- Bibliography -- Index
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|a The Corruption of Playexplores how neoliberal ideology corrupts play in AAA videogames by creating conditions in which play becomes unbound from leisure, allowing play to be understood, undertaken, and assessed in economic terms, and fundamentally undermining the nature of play.
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590 |
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|a Emerald Insight
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650 |
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|a Video games
|x Political aspects.
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650 |
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|a Neoliberalism in popular culture.
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|a Play (Philosophy)
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|i Print version:
|a McMahon, Christopher
|t The Corruption of Play
|d Bingley : Emerald Publishing Limited,c2022
|z 9781801177375
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