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|a 9781800715073
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|b A27 2021
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|a UAMI
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|a Abrams, Sandra Schamroth,
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|a Videogames, libraries, and the feedback loop :
|b learning beyond the stacks /
|c Sandra Schamroth Abrams and Hannah R. Gerber.
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264 |
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|a United Kingdom :
|b Emerald Publishing Limited,
|c 2021.
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|a Offering a fresh understanding of the learning potential of youth videogaming in public libraries, and delving into research-based accounts which showcase feedback mechanisms that nurture meaningful learning, Abrams and Gerber equip readers to re-envision library programming that specifically features youth videogame play.
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505 |
0 |
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|a Chapter 1. Introduction Chapter 2. The Feedback Loop: Learning from Videogame Experiences -- Chapter 3. A Tale of Two Library Videogame Spaces -- Chapter 4. Meaning Making through the Feedback Loop -- Chapter 5. Where Do We Go from Here? (Re)Thinking Library Videogame Spaces through the Feedback Loop Chapter 6. Looking Forward: Possibilities for Future Library Videogaming Programs.
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|a Children's libraries.
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|a Video games in education.
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|a Libraries
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|a Bibliothèques pour enfants.
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|a Jeux vidéo en éducation.
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|a children's libraries (institutions)
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|a Video games in education
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|a Gerber, Hannah R.,
|e author.
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776 |
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|i Print version:
|a Schamroth Abrams, Sandra.
|t Videogames, Libraries, and the Feedback Loop.
|d Bingley : Emerald Publishing Limited, ©2021
|z 9781800715066
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