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Intergenerational locative play : augmenting family /

Intergenerational Locative Play: Augmenting Family examines the social, spatial and physical impact of the hybrid reality game (HRG) Pokémon Goon the relationship between parents and their children.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Saker, Michael (Autor), Evans, Leighton (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Bingley : Emerald Publishing Limited, 2021.
Edición:First edition.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Cover
  • Intergenerational Locative Play
  • Intergenerational Locative Play: Augmenting Family
  • Copyright
  • Dedication
  • Table of Contents
  • About the Authors
  • Abstract
  • Acknowledgements
  • 1. Introduction: Locative Games and Intergenerational Play
  • 1.1 Locative Media and the Centrality of Space and Place
  • 1.2 The Evolution of Locative Media
  • 1.3 Locative Games and Intergenerational Play
  • 1.4 The Original Research Project behind This Book
  • 1.5 Structure of the Book
  • References
  • 2. Familial Locative Play: Spatial Practices and Mobilities
  • 2.1 The Spatial Turn, Emerging Mobilities and the Complexity of Place
  • 2.2 Embodied Approaches to Urban Life
  • 2.3 Ordinary Life and Locative Play
  • 2.4 Mobilities, Pathways and Places
  • 2.5 The Next Generation of Locative Games
  • 2.6 Conclusion
  • References
  • 3. Familial Locative Play: Family Life
  • 3.1 Play, Childhood and the Rise of Digital Technologies in the Home
  • 3.2 Parenting and Intergenerational Play
  • 3.3 Why and How Do Families Play Pokémon Go?
  • 3.4 Pokémon Go and Family Life
  • 3.5 Fears, Concerns and Compromises
  • 3.6 Conclusion
  • References
  • 4. Familial Locative Play: Social Relationships and Communities
  • 4.1 Pokémon Go, Public Space and Community
  • 4.2 Strong Ties, Weak Ties, Latent Ties
  • 4.3 New Relationships and Strong Tie Friendships
  • 4.4 Communities of Play
  • 4.5 Weak and Latent Ties
  • 4.6 Children's Friends
  • 4.7 Existing Friends
  • 4.8 Conclusion
  • References
  • 5. Familial Locative Play: Digital Economy and Surveillance Capitalism
  • 5.1 Pokémon Go as a Form of Surveillance Capitalism
  • 5.2 Data are Unimportant
  • 5.3 Misunderstanding the Game within the Game
  • 5.4 Understanding the Game
  • 5.5 Tracking Children
  • 5.6 Conclusion
  • References
  • 6. Familial Locative Play: Looking to the Future
  • 6.1 The Impetus for This Book
  • 6.2 Spatial Activity and Cognisance
  • 6.3 Familial Rhythms and Digital Labour
  • 6.4 Playful Bonding and Non-confrontational Space
  • 6.5 Personal Development and Cursory Connections
  • 6.6 Familial Challenges and Concerns
  • 6.7 Surveillance and the Game Beneath the Game
  • 6.8 Mobile Magic Circles and the Next Generation of Locative Games
  • 6.9 The End of Mobility: COVID-19 and Pokémon Go
  • References
  • Index