Intergenerational locative play : augmenting family /
Intergenerational Locative Play: Augmenting Family examines the social, spatial and physical impact of the hybrid reality game (HRG) Pokémon Goon the relationship between parents and their children.
Clasificación: | Libro Electrónico |
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Autores principales: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Bingley :
Emerald Publishing Limited,
2021.
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Edición: | First edition. |
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Cover
- Intergenerational Locative Play
- Intergenerational Locative Play: Augmenting Family
- Copyright
- Dedication
- Table of Contents
- About the Authors
- Abstract
- Acknowledgements
- 1. Introduction: Locative Games and Intergenerational Play
- 1.1 Locative Media and the Centrality of Space and Place
- 1.2 The Evolution of Locative Media
- 1.3 Locative Games and Intergenerational Play
- 1.4 The Original Research Project behind This Book
- 1.5 Structure of the Book
- References
- 2. Familial Locative Play: Spatial Practices and Mobilities
- 2.1 The Spatial Turn, Emerging Mobilities and the Complexity of Place
- 2.2 Embodied Approaches to Urban Life
- 2.3 Ordinary Life and Locative Play
- 2.4 Mobilities, Pathways and Places
- 2.5 The Next Generation of Locative Games
- 2.6 Conclusion
- References
- 3. Familial Locative Play: Family Life
- 3.1 Play, Childhood and the Rise of Digital Technologies in the Home
- 3.2 Parenting and Intergenerational Play
- 3.3 Why and How Do Families Play Pokémon Go?
- 3.4 Pokémon Go and Family Life
- 3.5 Fears, Concerns and Compromises
- 3.6 Conclusion
- References
- 4. Familial Locative Play: Social Relationships and Communities
- 4.1 Pokémon Go, Public Space and Community
- 4.2 Strong Ties, Weak Ties, Latent Ties
- 4.3 New Relationships and Strong Tie Friendships
- 4.4 Communities of Play
- 4.5 Weak and Latent Ties
- 4.6 Children's Friends
- 4.7 Existing Friends
- 4.8 Conclusion
- References
- 5. Familial Locative Play: Digital Economy and Surveillance Capitalism
- 5.1 Pokémon Go as a Form of Surveillance Capitalism
- 5.2 Data are Unimportant
- 5.3 Misunderstanding the Game within the Game
- 5.4 Understanding the Game
- 5.5 Tracking Children
- 5.6 Conclusion
- References
- 6. Familial Locative Play: Looking to the Future
- 6.1 The Impetus for This Book
- 6.2 Spatial Activity and Cognisance
- 6.3 Familial Rhythms and Digital Labour
- 6.4 Playful Bonding and Non-confrontational Space
- 6.5 Personal Development and Cursory Connections
- 6.6 Familial Challenges and Concerns
- 6.7 Surveillance and the Game Beneath the Game
- 6.8 Mobile Magic Circles and the Next Generation of Locative Games
- 6.9 The End of Mobility: COVID-19 and Pokémon Go
- References
- Index