Cargando…

Intergenerational locative play : augmenting family /

Intergenerational Locative Play: Augmenting Family examines the social, spatial and physical impact of the hybrid reality game (HRG) Pokémon Goon the relationship between parents and their children.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Saker, Michael (Autor), Evans, Leighton (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Bingley : Emerald Publishing Limited, 2021.
Edición:First edition.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000Mi 4500
001 on1236261171
003 OCoLC
005 20231005004200.0
006 m o d
007 cr cnu---unuuu
008 210206t20212021enk ob 001 0 eng d
040 |a EBLCP  |b eng  |e rda  |e pn  |c EBLCP  |d YDX  |d N$T  |d OCLCO  |d OCLCF  |d WAU  |d SFB  |d OSU  |d OCLCO  |d OCLCQ 
019 |a 1235949193 
020 |a 9781839091391  |q (electronic book) 
020 |a 1839091398 q (electronic book) 
020 |a 9781839091414  |q (electronic bk.) 
020 |a 183909141X  |q (electronic bk.) 
020 |z 9781839091407  |q (hardcover) 
020 |z 1839091401  |q (hardcover) 
035 |a (OCoLC)1236261171  |z (OCoLC)1235949193 
050 4 |a HQ782 
080 |a 316.36 
082 0 4 |a 306.481  |2 23 
049 |a UAMI 
100 1 |a Saker, Michael,  |e author. 
245 1 0 |a Intergenerational locative play :  |b augmenting family /  |c Michael Saker, Leighton Evans. 
250 |a First edition. 
264 1 |a Bingley :  |b Emerald Publishing Limited,  |c 2021. 
264 4 |c ©2021 
300 |a 1 online resource (ix, 157 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
500 |a Description based upon print version of record. 
504 |a Includes bibliographical references and index. 
505 0 |a Cover -- Intergenerational Locative Play -- Intergenerational Locative Play: Augmenting Family -- Copyright -- Dedication -- Table of Contents -- About the Authors -- Abstract -- Acknowledgements -- 1. Introduction: Locative Games and Intergenerational Play -- 1.1 Locative Media and the Centrality of Space and Place -- 1.2 The Evolution of Locative Media -- 1.3 Locative Games and Intergenerational Play -- 1.4 The Original Research Project behind This Book -- 1.5 Structure of the Book -- References -- 2. Familial Locative Play: Spatial Practices and Mobilities 
505 8 |a 2.1 The Spatial Turn, Emerging Mobilities and the Complexity of Place -- 2.2 Embodied Approaches to Urban Life -- 2.3 Ordinary Life and Locative Play -- 2.4 Mobilities, Pathways and Places -- 2.5 The Next Generation of Locative Games -- 2.6 Conclusion -- References -- 3. Familial Locative Play: Family Life -- 3.1 Play, Childhood and the Rise of Digital Technologies in the Home -- 3.2 Parenting and Intergenerational Play -- 3.3 Why and How Do Families Play Pokémon Go? -- 3.4 Pokémon Go and Family Life -- 3.5 Fears, Concerns and Compromises -- 3.6 Conclusion -- References 
505 8 |a 4. Familial Locative Play: Social Relationships and Communities -- 4.1 Pokémon Go, Public Space and Community -- 4.2 Strong Ties, Weak Ties, Latent Ties -- 4.3 New Relationships and Strong Tie Friendships -- 4.4 Communities of Play -- 4.5 Weak and Latent Ties -- 4.6 Children's Friends -- 4.7 Existing Friends -- 4.8 Conclusion -- References -- 5. Familial Locative Play: Digital Economy and Surveillance Capitalism -- 5.1 Pokémon Go as a Form of Surveillance Capitalism -- 5.2 Data are Unimportant -- 5.3 Misunderstanding the Game within the Game -- 5.4 Understanding the Game -- 5.5 Tracking Children 
505 8 |a 5.6 Conclusion -- References -- 6. Familial Locative Play: Looking to the Future -- 6.1 The Impetus for This Book -- 6.2 Spatial Activity and Cognisance -- 6.3 Familial Rhythms and Digital Labour -- 6.4 Playful Bonding and Non-confrontational Space -- 6.5 Personal Development and Cursory Connections -- 6.6 Familial Challenges and Concerns -- 6.7 Surveillance and the Game Beneath the Game -- 6.8 Mobile Magic Circles and the Next Generation of Locative Games -- 6.9 The End of Mobility: COVID-19 and Pokémon Go -- References -- Index 
520 |a Intergenerational Locative Play: Augmenting Family examines the social, spatial and physical impact of the hybrid reality game (HRG) Pokémon Goon the relationship between parents and their children. 
590 |a Emerald Insight  |b Emerald All Book Titles 
650 0 |a Play  |x Sociological aspects. 
650 0 |a Intergenerational relations  |x Technological innovations. 
650 0 |a Play  |x Technological innovations. 
650 0 |a Mixed reality  |x Social aspects. 
650 0 |a Video games  |x Social aspects. 
650 0 |a Pokémon Go (Game)  |x Social aspects. 
650 6 |a Jeu  |x Aspect sociologique. 
650 6 |a Relations entre générations  |x Innovations. 
650 6 |a Jeu  |x Innovations. 
650 6 |a Réalité mixte  |x Aspect social. 
650 6 |a Jeux vidéo  |x Aspect social. 
650 6 |a Pokémon Go (Jeu)  |x Aspect social. 
650 7 |a Media studies.  |2 bicssc 
650 7 |a Social Science  |x Media Studies.  |2 bisacsh 
650 7 |a Play  |x Sociological aspects.  |2 fast  |0 (OCoLC)fst01066952 
650 7 |a Video games  |x Social aspects.  |2 fast  |0 (OCoLC)fst01166440 
700 1 |a Evans, Leighton,  |e author. 
776 0 8 |i Print version:  |a Saker, Michael  |t Intergenerational Locative Play  |d Bingley : Emerald Publishing Limited,c2021  |z 9781839091407 
856 4 0 |u https://emerald.uam.elogim.com/insight/publication/doi/10.1108/9781839091391  |z Texto completo 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL6466075 
938 |a YBP Library Services  |b YANK  |n 17241713 
938 |a EBSCOhost  |b EBSC  |n 2578409 
994 |a 92  |b IZTAP