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00000cam a2200000Mi 4500 |
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on1236261171 |
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OCoLC |
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20231005004200.0 |
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m o d |
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cr cnu---unuuu |
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210206t20212021enk ob 001 0 eng d |
040 |
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|a EBLCP
|b eng
|e rda
|e pn
|c EBLCP
|d YDX
|d N$T
|d OCLCO
|d OCLCF
|d WAU
|d SFB
|d OSU
|d OCLCO
|d OCLCQ
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019 |
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|a 1235949193
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|a 9781839091391
|q (electronic book)
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|a 1839091398 q (electronic book)
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|a 9781839091414
|q (electronic bk.)
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|a 183909141X
|q (electronic bk.)
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|z 9781839091407
|q (hardcover)
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|z 1839091401
|q (hardcover)
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|a (OCoLC)1236261171
|z (OCoLC)1235949193
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050 |
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4 |
|a HQ782
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080 |
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|a 316.36
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082 |
0 |
4 |
|a 306.481
|2 23
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|a UAMI
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100 |
1 |
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|a Saker, Michael,
|e author.
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245 |
1 |
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|a Intergenerational locative play :
|b augmenting family /
|c Michael Saker, Leighton Evans.
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250 |
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|a First edition.
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264 |
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1 |
|a Bingley :
|b Emerald Publishing Limited,
|c 2021.
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264 |
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4 |
|c ©2021
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300 |
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|a 1 online resource (ix, 157 pages)
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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500 |
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|a Description based upon print version of record.
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504 |
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|a Includes bibliographical references and index.
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0 |
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|a Cover -- Intergenerational Locative Play -- Intergenerational Locative Play: Augmenting Family -- Copyright -- Dedication -- Table of Contents -- About the Authors -- Abstract -- Acknowledgements -- 1. Introduction: Locative Games and Intergenerational Play -- 1.1 Locative Media and the Centrality of Space and Place -- 1.2 The Evolution of Locative Media -- 1.3 Locative Games and Intergenerational Play -- 1.4 The Original Research Project behind This Book -- 1.5 Structure of the Book -- References -- 2. Familial Locative Play: Spatial Practices and Mobilities
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505 |
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|a 2.1 The Spatial Turn, Emerging Mobilities and the Complexity of Place -- 2.2 Embodied Approaches to Urban Life -- 2.3 Ordinary Life and Locative Play -- 2.4 Mobilities, Pathways and Places -- 2.5 The Next Generation of Locative Games -- 2.6 Conclusion -- References -- 3. Familial Locative Play: Family Life -- 3.1 Play, Childhood and the Rise of Digital Technologies in the Home -- 3.2 Parenting and Intergenerational Play -- 3.3 Why and How Do Families Play Pokémon Go? -- 3.4 Pokémon Go and Family Life -- 3.5 Fears, Concerns and Compromises -- 3.6 Conclusion -- References
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505 |
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|a 4. Familial Locative Play: Social Relationships and Communities -- 4.1 Pokémon Go, Public Space and Community -- 4.2 Strong Ties, Weak Ties, Latent Ties -- 4.3 New Relationships and Strong Tie Friendships -- 4.4 Communities of Play -- 4.5 Weak and Latent Ties -- 4.6 Children's Friends -- 4.7 Existing Friends -- 4.8 Conclusion -- References -- 5. Familial Locative Play: Digital Economy and Surveillance Capitalism -- 5.1 Pokémon Go as a Form of Surveillance Capitalism -- 5.2 Data are Unimportant -- 5.3 Misunderstanding the Game within the Game -- 5.4 Understanding the Game -- 5.5 Tracking Children
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|a 5.6 Conclusion -- References -- 6. Familial Locative Play: Looking to the Future -- 6.1 The Impetus for This Book -- 6.2 Spatial Activity and Cognisance -- 6.3 Familial Rhythms and Digital Labour -- 6.4 Playful Bonding and Non-confrontational Space -- 6.5 Personal Development and Cursory Connections -- 6.6 Familial Challenges and Concerns -- 6.7 Surveillance and the Game Beneath the Game -- 6.8 Mobile Magic Circles and the Next Generation of Locative Games -- 6.9 The End of Mobility: COVID-19 and Pokémon Go -- References -- Index
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520 |
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|a Intergenerational Locative Play: Augmenting Family examines the social, spatial and physical impact of the hybrid reality game (HRG) Pokémon Goon the relationship between parents and their children.
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590 |
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|a Emerald Insight
|b Emerald All Book Titles
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650 |
|
0 |
|a Play
|x Sociological aspects.
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650 |
|
0 |
|a Intergenerational relations
|x Technological innovations.
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650 |
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0 |
|a Play
|x Technological innovations.
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650 |
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0 |
|a Mixed reality
|x Social aspects.
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650 |
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0 |
|a Video games
|x Social aspects.
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650 |
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0 |
|a Pokémon Go (Game)
|x Social aspects.
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650 |
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6 |
|a Jeu
|x Aspect sociologique.
|
650 |
|
6 |
|a Relations entre générations
|x Innovations.
|
650 |
|
6 |
|a Jeu
|x Innovations.
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650 |
|
6 |
|a Réalité mixte
|x Aspect social.
|
650 |
|
6 |
|a Jeux vidéo
|x Aspect social.
|
650 |
|
6 |
|a Pokémon Go (Jeu)
|x Aspect social.
|
650 |
|
7 |
|a Media studies.
|2 bicssc
|
650 |
|
7 |
|a Social Science
|x Media Studies.
|2 bisacsh
|
650 |
|
7 |
|a Play
|x Sociological aspects.
|2 fast
|0 (OCoLC)fst01066952
|
650 |
|
7 |
|a Video games
|x Social aspects.
|2 fast
|0 (OCoLC)fst01166440
|
700 |
1 |
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|a Evans, Leighton,
|e author.
|
776 |
0 |
8 |
|i Print version:
|a Saker, Michael
|t Intergenerational Locative Play
|d Bingley : Emerald Publishing Limited,c2021
|z 9781839091407
|
856 |
4 |
0 |
|u https://emerald.uam.elogim.com/insight/publication/doi/10.1108/9781839091391
|z Texto completo
|
938 |
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|a ProQuest Ebook Central
|b EBLB
|n EBL6466075
|
938 |
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|a YBP Library Services
|b YANK
|n 17241713
|
938 |
|
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|a EBSCOhost
|b EBSC
|n 2578409
|
994 |
|
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|a 92
|b IZTAP
|