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|a GBC080067
|2 bnb
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|a 019826593
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|a 9781838674496
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|a 9781838674496
|b Emerald Publishing
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|b V53 2020
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|a UAMI
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|a Video games, crime and next-gen deviance :
|b reorienting the debate /
|c edited by Craig Kelly (Birmingham City University, UK), Adam Lynes and Kevin Hoffin.
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|a Bingley, U.K. :
|b Emerald Publishing Limited,
|c 2020.
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|c ©2020
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300 |
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|a 1 online resource (256 pages)
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|a text
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|a online resource
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|a Emerald points
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504 |
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|a Includes bibliographical references and index.
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|a Print version record.
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|a Chapter 1. Introduction; Craig Kelly, Adam Lynes and Kevin Hoffin Chapter 2. Social Scientists as the Architects of their own Defeat in the Study of Video Games; Max Hart Chapter 3. A chronology of video game deviance; Kevin Hoffin and Elaine DeVos Chapter 4. Death by Swat: The Three Elements of Swatting; John Bahadur Lamb Chapter 5. Addiction, gambling and Gaming: Chasing the Digital Dragon; Melindy Brown and Saabirah Osman Chapter 6. The democratisation of white-collar criminality in video games; Craig Kelly and Adam Lynes Chapter 7. Representation of LGBTQ Communities in the Grand Theft Auto Series; Ben Colliver Chapter 8. The Normalisation of Sexual Deviance and Sexual Violence in Video Games; Kevin Hoffin and Geraldine Lee-Treweek Chapter 9. 'Gaming the System?' The Merits, Myth and Realities in Understanding Prison Architect: Security, Rehabilitation and Violence as Represented in the World's Bestselling Carceral Video Game; James Treadwell Chapter 10. Conclusion; Craig Kelly, Adam Lynes and Kevin Hoffin.
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|a The ebook edition of this title is Open Access, thanks to Knowledge Unlatched funding, freely available to read online. Drawing on the emerging deviant literature perspective, this book explores a range of culturally embedded harms and other activities to offer new insight on the idea that video games are intertwined with forms of deviancy.
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590 |
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|a Emerald Insight
|b Emerald All Book Titles
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650 |
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|a Video games
|x Social aspects.
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650 |
|
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|a Violence in video games.
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650 |
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|a Deviant behavior.
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650 |
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|a Jeux vidéo
|x Aspect social.
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650 |
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|a Violence dans les jeux vidéo.
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650 |
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7 |
|a Computer games, online games: strategy guides.
|2 bicssc
|
650 |
|
7 |
|a Games & Activities, Video & Mobile.
|2 bisacsh
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650 |
|
7 |
|a Deviant behavior
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|0 (OCoLC)fst00891953
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650 |
|
7 |
|a Video games
|x Social aspects
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|0 (OCoLC)fst01166440
|
650 |
|
7 |
|a Violence in video games
|2 fast
|0 (OCoLC)fst01744184
|
700 |
1 |
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|a Kelly, Craig,
|e editor.
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700 |
1 |
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|a Lynes, Adam,
|e editor.
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700 |
1 |
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|a Hoffin, Kevin,
|e editor.
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776 |
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|i Print version :
|z 9781838674502
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830 |
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|a Emerald points.
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|u https://emerald.uam.elogim.com/insight/publication/doi/10.1108/9781838674472
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