Games in Everyday Life : For Play /
In this book, Nathan Hulsey explores the links between game design, surveillance, computation, and the emerging technologies that impact our everyday lives at home, at work, and with our family and friends.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Bingley :
Emerald Publishing Limited,
2020.
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Edición: | First edition. |
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Introduction
- Chapter 1. Game studies and gamification
- Chapter 2. Defining gamification
- Chapter 3. Gamespace, simulation, and gamification
- Chapter 4. Histories of gaming and computation
- Chapter 5. Gamification, power, and networks
- Chapter 6. Gamified health and bodies
- Chapter 7. The labors of play
- Conclusion
- References
- Index.