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OCoLC |
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|a 9781838679392
|b Emerald Publishing
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|b H85 2020
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|a UAMI
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1 |
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|a Hulsey, Nathan,
|e author.
|
245 |
1 |
0 |
|a Games in Everyday Life :
|b For Play /
|c by Nathan Hulsey.
|
250 |
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|a First edition.
|
264 |
|
1 |
|a Bingley :
|b Emerald Publishing Limited,
|c 2020.
|
264 |
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4 |
|c ©2020
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300 |
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|a 1 online resource (225 pages)
|
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|a text
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|
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|a Includes bibliographical references and index.
|
520 |
|
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|a In this book, Nathan Hulsey explores the links between game design, surveillance, computation, and the emerging technologies that impact our everyday lives at home, at work, and with our family and friends.
|
505 |
0 |
|
|a Introduction -- Chapter 1. Game studies and gamification -- Chapter 2. Defining gamification -- Chapter 3. Gamespace, simulation, and gamification -- Chapter 4. Histories of gaming and computation -- Chapter 5. Gamification, power, and networks -- Chapter 6. Gamified health and bodies -- Chapter 7. The labors of play -- Conclusion -- References -- Index.
|
588 |
0 |
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|a Online resource; title from digital title page (viewed on April 20, 2020).
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|a Online resource; title from PDF title page (viewed April 5, 2020).
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|a Emerald Insight
|b Emerald All Book Titles
|
650 |
|
0 |
|a Video games
|x Social aspects.
|
650 |
|
0 |
|a Video games
|x Equipment and supplies.
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650 |
|
6 |
|a Jeux vidéo
|x Aspect social.
|
650 |
|
6 |
|a Jeux vidéo
|x Appareils et matériel.
|
650 |
|
7 |
|a Indoor games.
|2 bicssc
|
650 |
|
7 |
|a Games & activities, Video & Mobile.
|2 bisacsh
|
650 |
|
7 |
|a Video games
|x Equipment and supplies.
|2 fast
|0 (OCoLC)fst01166427
|
650 |
|
7 |
|a Video games
|x Social aspects.
|2 fast
|0 (OCoLC)fst01166440
|
776 |
0 |
8 |
|i Print version:
|a Hulsey, Nathan.
|t For Play : Games in Everyday Life.
|d Bingley : Emerald Publishing Limited, ©2019
|z 9781838679385
|
856 |
4 |
0 |
|u https://emerald.uam.elogim.com/insight/publication/doi/10.1108/9781838679378
|z Texto completo
|
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|a Askews and Holts Library Services
|b ASKH
|n AH36580854
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|a ProQuest Ebook Central
|b EBLB
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