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Gender and Contemporary Horror in Comics, Games and Transmedia /

Despite the constant changes in contemporary popular media, the horror genre retains its attraction for audiences of all backgrounds. This edited collection explores modern representations of gender in horror and how this factors into the genre's appeal.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Shail, Robert, Gerrard, Steven, Holland, Samantha
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Bingley : Emerald Publishing Limited, 2019.
Edición:First edition.
Colección:Emerald Studies in Popular Culture and Gender
Temas:
Acceso en línea:Texto completo

MARC

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245 0 0 |a Gender and Contemporary Horror in Comics, Games and Transmedia /  |c Robert Shail, Samantha Holland, Steven Gerrard. 
250 |a First edition. 
264 1 |a Bingley :  |b Emerald Publishing Limited,  |c 2019. 
264 4 |c ©2019 
300 |a 1 online resource (226 pages) 
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490 0 |a Emerald Studies in Popular Culture and Gender 
505 0 |a Front Cover; Gender and Contemporary Horror in Comics, Games and Transmedia; Copyright Page; Contents; List of Contributors; Introduction; References; Part I Comics and Graphic Novels; Chapter 1 Blood and Fire: Monstrous Women in Carrie and 'The Dark Phoenix Saga'; Introduction; Brian De Palma's Carrie; Jean Grey and 'The Dark Phoenix Saga'; 'The Dark Phoenix Saga', Redux; Comics and Gender Normativity; Beyond Jean Grey -- A New Normal; References; Chapter 2 Anxiety and Mutation in Charles Burns' Black Hole and Junji Ito's Uzumaki; Contexts: Teenagers, Bodies and Horror 
505 8 |a Mutating Teens and Forbidden Desires in Black HolePoliticising the Horrific Body in Uzumaki; Concluding Thoughts: Similarity and Difference in Transnational Culture; References; Part II Video Games; Chapter 3 'Endure and Survive': Evolving Female Protagonists in Tomb Rider and The Last of Us; Introduction; Survival Horror and Women; A New Lara Croft; Ellie and Joel; Enduring Women; Conclusion; References; Chapter 4 Horrific Things: Alien Isolation and the Queer Materiality of Gender, Desire and Being; The Deck of the Nostromo; The View from the Visor; Thing Theory; Objects/Subjects 
505 8 |a InterfacesReferences; Chapter 5 Shattered Identities: The Weakness of the Male Hero in the Silent Hill Game Franchise; Initial Thoughts; SH and the Contradictions of Survival Horror; Masculinities in Crisis and Horror as Body Genre; Murphy's Law: Monstrous Heroes and Role Reversal in SH: Downpour; Final Considerations; References; Chapter 6 Dad Rising? Playing the Father in Post-Apocalyptic Survival Horror Games; Video Games and Gender; Fetishising the Child, Paternalism and the Player-Character Divide in The Last of Us; Violence and Sacrificial Fatherhood in The Walking Dead: Season One 
505 8 |a Fatherhood in Post-Apocalyptic Horror GamesReferences; Part III Transmedia and Adaptation; Chapter 7 'It was an indescribable terror. So terrifying, I cannot begin to describe it. But it had tentacles.' H.P. Lovecr ... ; Introduction; Lovecraft as Cult Author; Games; Radio Adaptations; Graphic Novels; Conclusions; References; Chapter 8 A Jigsaw of all our Worst Fears: Representations of Mary Shelly as Gothic Heroine in Popular Media; Introduction; Releasing the Entwined: Mary Shelley in Frankenstein Unbound; We Need a Bigger Boat: Depictions of Mary Shelley in Rowing with the Wind 
505 8 |a Persistence of Vision: Fantasies of a Haunted SummerMary Shelley: A Gothic Heroine; 'Let the Dead Bury the Dead': Mary Shelley and The Frankenstein Chronicles; Conclusions; References; Chapter 9 Illusion, Reality and Fearsome Femininity in Takashi Miike's Audition; Aoyama as Representative of Classic Home Drama; Asami as an Ideal Demure Young Woman; The Presentation of Asami as a Mad Woman; Conclusion; References; Chapter 10 Masculinity, Human Hierarchy and American Exceptionalism in World War Z; Gendered and Racial Hierarchy in WWZ; Masculine Militarised Mobility and Dehumanised Minorities 
500 |a Patriarchy and the Role of Women in the Film and the Novel 
520 |a Despite the constant changes in contemporary popular media, the horror genre retains its attraction for audiences of all backgrounds. This edited collection explores modern representations of gender in horror and how this factors into the genre's appeal. 
588 0 |a Online resource; title from digital title page (viewed on November 12, 2019). 
590 |a Emerald Insight  |b Emerald All Book Titles 
650 0 |a Horror comic books, strips, etc.  |x History and criticism. 
650 0 |a Sex role in mass media. 
650 6 |a Bandes dessinées d'horreur  |x Histoire et critique. 
650 6 |a Rôle selon le sexe dans les médias. 
650 7 |a Gender studies, gender groups.  |2 bicssc 
650 7 |a Social Science  |x Gender Studies.  |2 bisacsh 
650 7 |a Horror comic books, strips, etc.  |2 fast  |0 (OCoLC)fst00960368 
650 7 |a Sex role in mass media.  |2 fast  |0 (OCoLC)fst01114652 
655 7 |a Criticism, interpretation, etc.  |2 fast  |0 (OCoLC)fst01411635 
700 1 |a Shail, Robert. 
700 1 |a Gerrard, Steven. 
700 1 |a Holland, Samantha. 
776 0 8 |i Print version:  |a Shail, Robert.  |t Gender and Contemporary Horror in Comics, Games and Transmedia.  |d Bingley : Emerald Publishing Limited, ©2019  |z 9781787691087 
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