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Digital health and the gamification of life : how apps can promote a positive medicalization /

This book analyzes the role of health apps to promote medicalization. It considers whether their use is an individual matter, rather than a political and social one, with some apps based on a medical framework positively promoting physical activity and meditation, or whether data-sharing can foster...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Maturo, Antonio Francesco (Autor), Moretti, Veronica (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Bingley : Emerald Publishing Limited, 2018.
Edición:First edition.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Maturo, Antonio Francesco,  |e author. 
245 1 0 |a Digital health and the gamification of life :  |b how apps can promote a positive medicalization /  |c Antonio Francesco Maturo, Veronica Moretti. 
250 |a First edition. 
264 1 |a Bingley :  |b Emerald Publishing Limited,  |c 2018. 
264 4 |c ©2018 
300 |a 1 online resource (176 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references and index. 
505 0 |a Cover; Title; Copyright; Contents; About the Authors; List of Figures and Tables; Introduction; Chapter 1. Self-Tracking and the Quantification of Everyday Life; Abstract; 1. The Rise of Quantification and the Power of Numbers; 1.1. How Do to Things with Numbers; 2. Deconstructing Standardization; 3. From Social Classes to Personal Scores; 3.1. Big Brother is Rating You; 3.2. Algorithms and Data-Driven Research; 4. Take Home Message-1; Chapter 2. Getting Things Done: Gaming and Framing; Abstract; 1. The Infant Ethos of Capitalism: The Rise of Weisure 
505 8 |a 2. Taking Gamification Seriously. But, What is Gamification?3. (Super)Better Than Well: The Philosophy of Jane McGonigal; 4. Playful Governmentality and the Endoptikon. The Rise of Gamification; 4.1. Gamification and the Endoptikon; 5. Take Home Message-2; Chapter 3. How Apps Foster Medicalization; Abstract; 1. Therapy Culture and Healthism; 2. What is Medicalization?; 2.1. Defining Medicalization; 2.2. Drivers of Medicalization; 2.2.1. Economic Forces; 2.2.2. Consumers; 2.2.3. Technology; 2.2.4. Organization of Care; 2.3. Medicalization and Pharmaceuticalization 
505 8 |a 3. The Dsm and the Quantified Diagnosis3.1. The Triad: Disease, Illness, and Sickness; 3.2. The Sociology of Diagnosis; 3.3. The DSM and the Epidemic of Mental Disorders; 4. How Apps Foster the Medicalization of Mood; 5. Take Home Message-3; Chapter 4. The Self of the Quantified Self; Abstract; 1. Social Acceleration, Optimization, and the QS; 2. Optimization and Human Enhancement; 3. The Self of the QS: A Self-Entrepreneur?; 4. Take Home Message-4; Chapter 5. The Dark Side of Digital Health; Abstract; 1. Approaching Surveillance Through Sociological Theories; 2. Digital Surveillance 
505 8 |a 3. Health and Surveillance4. Softening of Self-Surveillance; 5. The Dark Side of Digital Health; 6. Take Home Message-5; Chapter 6. The Positive Medicalization: Digital Meditation; Abstract; 1. Anxiety Between Loss of Tradition and Social Acceleration; 2. Anxiety in the Risk Society; 3. The Headspace App and Research-Design; 3.1. Research Design; 3.2. The Quantitative Analysis; 4. Why is Meditation Relaxing and Stressful at the Same Time?; 4.1. Changes in Mood; 4.2. Bodily Changes; 4.3. Productivity; 4.4. Interactions with the App; 5. Taking Meditation as a (Digital) Therapy 
505 8 |a 5.1. Digital Therapy5.2. Stress; 5.3. Body Perception; 6. Take Home Message-6; Chapter 7. Exercise is (also) Medicine; Abstract; 1. Chronic Conditions, Ageing, and the Cost of Physical Inactivity; 1.1. The Inevitable Growth of Healthcare Costs; 1.2. Overall Decrease in PA; 2. Prescribing Pills of Exercise; 2.1. Physical Activity as a Therapy: The Case of Emilia-Romagna; 2.2. Digital Solidarity: The Initiative "Let's Move for a Better World"; 3. Fostering Positive Digital Medicalization; 4. The Spillover Effects of Fitness; 5. Take Home Message-7; Conclusion 
520 |a This book analyzes the role of health apps to promote medicalization. It considers whether their use is an individual matter, rather than a political and social one, with some apps based on a medical framework positively promoting physical activity and meditation, or whether data-sharing can foster social discrimination. 
588 0 |a Print version record. 
590 |a Emerald Insight  |b Emerald All Book Titles 
650 0 |a Health  |x Data processing. 
650 6 |a Santé  |x Informatique. 
650 7 |a Medical sociology.  |2 bicssc 
650 7 |a HEALTH & FITNESS  |x Healthy Living.  |2 bisacsh 
650 7 |a HEALTH & FITNESS  |x Holism.  |2 bisacsh 
650 7 |a HEALTH & FITNESS  |x Reference.  |2 bisacsh 
650 7 |a MEDICAL  |x Preventive Medicine.  |2 bisacsh 
700 1 |a Moretti, Veronica,  |e author. 
776 0 8 |i Print version:  |a Maturo, Antonio Francesco.  |t Digital health and the gamification of life.  |b First edition.  |d Bingley : Emerald Publishing Limited, 2018  |z 1787543668  |z 9781787543669  |w (OCoLC)1040583481 
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