Increasing Student Engagement and Retention Using Immersive Interfaces : Virtual Worlds, Gaming, and Simulation /
Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, cre...
Clasificación: | Libro Electrónico |
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Otros Autores: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Bingley, U.K. :
Emerald,
2012.
|
Colección: | Cutting-edge technologies in higher education ;
v. 6, pt. C. |
Temas: | |
Acceso en línea: | Texto completo |
Sumario: | Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, create engaging communities of practice, and as experiential learning tools to create inter-cultural, multi-perspective, and global experiences. Chapters include how to increase learner engagement using serious games, using game features for classroom engagement, using client-based peer assessment in multi-role, whole-enterprise simulations, using virtual worlds to develop teacher candidate skills, enhancing leadership skills through virtual simulation, using online video simulation for educational leadership, using augmented reality in education, using open source software in education, using educational robotics laboratories to enhance active learning, and utilizing the virtual learning environment to encourage faculty reflection. This volume will also discuss a framework for deploying and assessing these technologies. |
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Notas: | Includes index. |
Descripción Física: | 1 online resource (x, 386 pages) : illustrations |
Bibliografía: | REFERENCESBRINGING THE CLASSROOM TO LIFE: USING VIRTUAL WORLDS TO DEVELOP TEACHER CANDIDATE SKILLS; INTRODUCTION; PREPARING FUTURE EDUCATORS; POTENTIAL OF VIRTUAL WORLDS; EXISTING SIMULATIONS FOR TEACHER CANDIDATE TRAINING; CREATION OF SETON HALL'S SIMULATION; METHODOLOGY; DISCUSSION; NEXT STEPS; SECOND LIFE RESOURCES; ACKNOWLEDGMENTS; REFERENCES; ENGAGING CHINESE STUDENTS AND ENHANCING LEADERSHIP DEVELOPMENT THROUGH VIRTUAL SIMULATION: A CROSS-CULTURAL PERSPECTIVE; INTRODUCTION; LOCAL LEARNING CONTEXT: THE University OF GREENWICH BUSINESS SCHOOL. |
ISBN: | 9781781902417 1781902410 9781781902400 1781902402 9781283869003 1283869004 |
ISSN: | 2044-9968 ; |