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201029t20212021oru o 00 0 eng d |
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|a 9781564848512
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|z 9781564848536
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|a MdBmJHUP
|c MdBmJHUP
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|a Donally, Jaime,
|e author.
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|a The Immersive Classroom :
|b Create Customized Learning Experiences with AR/VR /
|c Jaime Donally.
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|a Portland :
|b International Society for Technology in Education,
|c [2021]
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|a Baltimore, Md. :
|b Project MUSE,
|c 0000
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|c ©[2021]
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|a 1 online resource:
|b illustrations
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|a text
|b txt
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|a computer
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|2 rdamedia
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|a online resource
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|a Chapter 1. Benefits of immersive technology in education -- chapter 2. How to use immersive technology to personalize learning -- chapter 3. App hacking -- chapter 4. App smashing -- chapter 5. Personalized devices -- chapter 6. AR/VR in the classroom : personalized experiences -- chapter 7. AR/VR in the classroom : immersive activities to inspire learning -- chapter 8. Personalized experiences for all students -- chapter 9. Personalizing professional development.
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|a This book helps educators discover the possibilities of immersive technology to deepen student engagement; activate learning through hunts, breakouts and labs; and explore global collaboration.
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|a Description based on print version record.
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|a Educational technology.
|2 fast
|0 (OCoLC)fst00903623
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|a Educational change.
|2 fast
|0 (OCoLC)fst00903371
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650 |
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|a Computer-assisted instruction.
|2 fast
|0 (OCoLC)fst00872725
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|a Computer-assisted instruction.
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|a Educational change.
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|a Educational technology.
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|a Electronic books.
|2 local
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|a Project Muse.
|e distributor
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|a Book collections on Project MUSE.
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|z Texto completo
|u https://projectmuse.uam.elogim.com/book/99233/
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|a Project MUSE - Custom Collection
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