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170513s2016 oru o 00 0 eng d |
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|a 9781564846082
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|z 9781564843821
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|a MdBmJHUP
|c MdBmJHUP
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|a Flickinger, Brad.
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|a Reward Learning with Badges :
|b Spark Student Achievement
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|a Eugene :
|b International Society for Tech in Ed.,
|c 2016.
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|a Baltimore, Md. :
|b Project MUSE,
|c 0000
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|c ©2016.
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|a 1 online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Title Page; Copyright; About ISTE; About the Author; Contents; Introduction; The Need for Change; The Vision; CHAPTER ONE: Inspiration for the Badge System; Influential Books; Learning Models and Approaches; Challenge-Based Learning; Gamification; The Hacker Mindset; The Growth Mindset; Design Thinking; Badges; Technology Standards; CHAPTER TWO: Overview of the Badge System; Who Is the Badge System For?; What the Badge System Isn't; What Is the Badge System?; Theme and Culminating Event; Structure; CHAPTER THREE: How Does the Badge System Work?; Big Picture Overview; Introduction of Badges.
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|a The Badge ChallengeStudent Examples; Tutorials; Artifact Completion; Peer Review; The Teacher Feedback Cycle; Sharing, Helping, and Reflecting; The Culminating Event; CHAPTER FOUR: Creating Your Own Badge System; Step 1: Select the Subject; Step 2: Select the Project/Unit; Step 3: List Skills Needed for Success; Step 4: Sort Skills into Levels; Step 5: Gather Skills into Badges; Step 6: Design the Artifact for Each Badge; Step 7: List/Gather Resources Needed; Step 8: Select Learning Management and Badging Systems; CHAPTER FIVE: Creating Individual Badge Challenges.
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|a Part 1: Introduction and Challenge VideoPart 2: Student Example; Part 3: What You Need; Part 4: Gather and/or Create Tutorials; Part 5: Challenge Project (Artifact); Part 6: Peer-Reviewed Checklist; Part 7: Share with the World; Part 8: Reflection; Finally: Launch, Revise, and Enjoy; CHAPTER SIX: Implementation Tips; Managing the Badge System; Introducing the Badge System; CHAPTER SEVEN: A Word About Technology; Using Technology in the Badge System; Technology and Student Potential; Lack of Funds for Technology; CHAPTER EIGHT: Success Stories; CHAPTER NINE: Frequently Asked Questions.
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|a "By incorporating badges, students are motivated by using the familiar challenges of gameplay as they earn visual indicators of progress and complete challenges. At the same time, they are mastering skills and progressing academically. In this book, teachers of all subjects and grade levels will learn why badges work and the secrets to designing challenges that enable students to fully engage with and take control of their own learning. Complete with step-by-step planning advice, tips on implementation and technology, and support from examples and success stories, this book will get you thinking differently about motivation and achievement and will prepare you to embark on your own badging initiative."--Back cover.
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|a Description based on print version record.
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650 |
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7 |
|a Motivation in education.
|2 fast
|0 (OCoLC)fst01027541
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650 |
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|a Educational innovations.
|2 fast
|0 (OCoLC)fst00903483
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650 |
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|a Academic achievement
|x Evaluation.
|2 fast
|0 (OCoLC)fst00794954
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|a Academic achievement
|x Evaluation.
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|a Educational innovations.
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|a Motivation in education.
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|a Electronic books.
|2 local
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|a Project Muse.
|e distributor
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|a Book collections on Project MUSE.
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|z Texto completo
|u https://projectmuse.uam.elogim.com/book/99181/
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|a Project MUSE - Custom Collection
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