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Learning First, Technology Second : The Educator's Guide to Designing Authentic Lessons /

Learning with technology doesn't happen because a specific tool "revolutionizes" education. It happens when proven teaching strategies intersect with technology tools, and yet it's not uncommon for teachers to use a tool because it's "fun" or because the developer...

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Detalles Bibliográficos
Autor principal: Kolb, Liz
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Eugene : ISTE, 2017.
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Intro; Title Page; Copyright; About ISTE; About the Author; Acknowledgments; Dedication; Contents; Introduction Designing Lessons for Authentic Engagement; The Pitfalls of False Engagement; Authentic and Measurable Learning with the Triple E Framework; What's in This Book; Chapter 1 What We Know About Technology Integration; Instructional Strategies in Technology Integration; Engagement; Access; Application of Use; Authenticity and Prior Knowledge; The Significance of Co-Use; Chapter Take-Aways; Chapter 2 Building on the Current Frameworks; TPACK Framework; TIM Framework; SAMR Model
  • A Framework That Focuses on Learning GoalsChapter Take-Aways; Chapter 3 The Triple E Framework and the ISTE Student Standards; Components of the Framework; How the Framework Aligns with the ISTE Student Standards; Chapter Take-Aways; Chapter 4 Defining Engagement; Active and Social Engagement; Time-on-Task: Focus on Learning Goals; Strategies to Promote Engagement; A Look at Tools That Promote Engagement; Scenarios of Engagement; Engagement Overview; Chapter Take-Aways; Chapter 5 Defining Enhancement; Adding Value; Scaffolds and Supports to Deepen Learning
  • A Look at Tools That Promote EnhancementScenarios of Enhancement; Enhancement Overview; Chapter Take-Aways; Chapter 6 Defining Extension; Authenticity Is Key; A Look at Tools That Promote Extension; Scenarios of Extension; Extension Overview; Chapter Take-Aways; Chapter 7 The Triple E Measurement Tool; Using the Measurement Tool; Reading Results; Revisiting Scenarios; Chapter Take-Aways; Chapter 8 Examples from the Field; Case Study 1: Scavenger Hunting for French Cultural Connections; Case Study 2: PLTW Sun, Moon, and Stars; Case Study 3: Flint Water Crisis: A Project-Based Unit
  • Case Study 4: Elapsed Time and Sled Dog RacingCase Study 5: UN Poets; Case Study 6: Bridge Challenge Project; Case Study 7: Life Science and Storybooks; Case Study 8: All-American Road Trip; Case Study 9: Graphing Stories; Case Study 10: Civilization Creation; Case Study 11: E-Mentors; Case Study 12: Simulated Gaming; Chapter Take-Aways; Chapter 9 Instructional Support Strategies; Instructional Strategies; Adding Value and Integrating Strategy; Chapter Take-Aways; Chapter 10 Evaluating Software for Learning; Evaluation of a Tool Using the Triple E Framework; Online Resources
  • Chapter Take-AwaysAppendix A Lesson Planning Template Based on the Framework; Example Lesson Plan; Appendix B References; Index