Cargando…

Gamify Literacy : Boost Comprehension, Collaboration and Learning /

"Literacy is at the heart of education -- and what better way to teach this important subject than through the motivational techniques built into gamification? With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, d...

Descripción completa

Detalles Bibliográficos
Otros Autores: Haiken, Michele (éditeur intellectuel.)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Portland, Oregon : ISTE, [2017]
Edición:First edition.
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • School research goes galactic / Sheena Kelly
  • Larps for learning : live action role play / Aaron Vanek
  • Building games as literary text / Kip Glazer
  • Gamifying culinary arts / Tisha Richmond
  • Game on : how a non-gamer learned to gamify her classroom / Carrie Baughcum
  • Scavenger hunts / Rachelle Dene Poth
  • Amazing race challenge / Michele Haiken
  • Classcraft / Travis Phelps
  • Interview with Shawn Young, Classcraft CEO & co-founder
  • Sydney's world / Ivan Kaltman
  • MinecraftEDU and World War I / Robert Daly
  • Adventure quests / Michele Haiken
  • Grudge Ball / Kristie Orlando Bengali
  • Boss battles / Michele Haiken
  • Head of the class : designing effective leaderboards for gamified learning environments / Chris Hesselbein
  • Badges for motivation and learning assessment practices / Angela Elkordy
  • Unlocked : 10 easy steps to motivate students using badges / MJ Linane
  • Get the best from gamification (and avoid the worst) / Scott Garrigan
  • Appendix A: ISTE standards for students.