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Games and Theatre in Shakespeare's England /

This collection of essays brings together theories of play and game with theatre and performance to produce new understandings of the history and design of early modern English drama. Through literary analysis and embodied practice, an international team of distinguished scholars examines a wide ran...

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Detalles Bibliográficos
Otros Autores: Lin, Erika T., 1972- (Editor ), Bloom, Gina (Editor ), Bishop, Tom, 1960- (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Amsterdam : Amsterdam University Press, 2021.
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo

MARC

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040 |a MdBmJHUP  |c MdBmJHUP 
245 0 0 |a Games and Theatre in Shakespeare's England /   |c edited by Tom Bishop, Gina Bloom, and Erika T. Lin. 
264 1 |a Amsterdam :  |b Amsterdam University Press,  |c 2021. 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 2021 
264 4 |c ©2021. 
300 |a 1 online resource (322 pages). 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 0 |t Frontmatter --  |t Table of Contents --  |t Acknowledgments --  |t List of Abbreviations --  |t Introduction --  |t Part I --  |t 1. The Player's Game --  |t 2. "The Madnes of Tenys" and the Commercialization of Pastimes in Early Tudor London --  |t 3. The Roll of the Dice and the Whims of Fate in Sixteenth-Century Morality Drama --  |t 4. "The games afoote" --  |t Part II --  |t 5. Playing with Paradoxes in Troilus and Cressida --  |t 6. Bowling Alone, or The Whole Point of No Return --  |t 7. Playing (in) the Streets --  |t Part III --  |t 8. The Moods of Gamification in The Tempest --  |t 9. Videogames and Hamlet --  |t 10. Shakespeare Videogames, Adaptation/ Appropriation , and Collaborative Reception --  |t 11. Shakespeare, Game, and Play in Digital Pedagogical Shakespeare Games --  |t Epilogue: Field of Play --  |t Index 
520 |a This collection of essays brings together theories of play and game with theatre and performance to produce new understandings of the history and design of early modern English drama. Through literary analysis and embodied practice, an international team of distinguished scholars examines a wide range of games--from dicing to bowling to roleplaying to videogames--to uncover their fascinating ramifications for the stage in Shakespeare's era and our own. Foregrounding ludic elements challenges the traditional view of drama as principally mimesis, or imitation, revealing stageplays to be improvisational experiments and participatory explorations into the motive, means, and value of recreation. Delving into both canonical masterpieces and hidden gems, this innovative volume stakes a claim for play as the crucial link between games and early modern theatre, and for the early modern theatre as a critical site for unraveling the continued cultural significance and performative efficacy of gameplay today. 
588 |a Description based on print version record. 
650 7 |a Performing arts.  |2 fast  |0 (OCoLC)fst01057887 
650 7 |a Games in art.  |2 fast  |0 (OCoLC)fst00937571 
650 7 |a Games.  |2 fast  |0 (OCoLC)fst00937529 
650 7 |a HISTORY / Social History  |2 bisacsh 
650 0 |a Games in art. 
650 0 |a Performing arts. 
650 0 |a Games  |x History. 
655 7 |a History.  |2 fast  |0 (OCoLC)fst01411628 
655 7 |a Electronic books.   |2 local 
700 1 |a Lin, Erika T.,  |d 1972-  |e editor. 
700 1 |a Bloom, Gina,  |e editor. 
700 1 |a Bishop, Tom,  |d 1960-  |e editor. 
710 2 |a Project Muse.  |e distributor 
830 0 |a Book collections on Project MUSE. 
856 4 0 |z Texto completo  |u https://projectmuse.uam.elogim.com/book/97482/ 
945 |a Project MUSE - Custom Collection 
945 |a Project MUSE - 2021 Complete 
945 |a Project MUSE - 2021 Film, Theater and Dance