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Playing as Others : Theology and Ethical Responsibility in Video Games /

"Draws on the theology and ethics of Tillich and Levinas to explore how nontraditional video games can foster empathy and moral formation"--

Detalles Bibliográficos
Autor principal: Chicka, Benjamin J. (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Waco, Texas : Baylor University Press, [2021]
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo

MARC

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010 |z  2021025051 
020 |a 9781481316675 
020 |z 9781481315487 
020 |z 9781481315463 
035 |a (OCoLC)1263249313 
040 |a MdBmJHUP  |c MdBmJHUP 
100 1 |a Chicka, Benjamin J.,  |e author. 
245 1 0 |a Playing as Others :   |b Theology and Ethical Responsibility in Video Games /   |c Benjamin J. Chicka. 
264 1 |a Waco, Texas :  |b Baylor University Press,  |c [2021] 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 2021 
264 4 |c ©[2021] 
300 |a 1 online resource (235 pages). 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 |a Cover -- Title Page -- Copyright Page -- Dedication -- Main Menu -- Loading... -- Developed by -- Tutorial -- Level One -- Level Two -- Level Three -- Level Four -- Level Five -- Level Six -- Level Seven -- Remaining Missions -- Source Code -- Credits -- Fast Travel 
520 |a "Draws on the theology and ethics of Tillich and Levinas to explore how nontraditional video games can foster empathy and moral formation"--  |c Provided by publisher. 
588 |a Description based on print version record. 
600 1 7 |a Tillich, Paul,  |d 1886-1965.  |2 fast  |0 (OCoLC)fst00034887 
600 1 7 |a Levinas, Emmanuel.  |2 fast  |0 (OCoLC)fst00046641 
600 1 1 |a Tillich, Paul,  |d 1886-1965. 
600 1 1 |a Levinas, Emmanuel. 
600 1 0 |a Levinas, Emmanuel. 
600 1 0 |a Tillich, Paul,  |d 1886-1965. 
650 7 |a Video games  |x Social aspects.  |2 fast  |0 (OCoLC)fst01166440 
650 7 |a Video games  |x Religious aspects.  |2 fast  |0 (OCoLC)fst01910310 
650 6 |a Jeux video  |x Aspect social. 
650 0 |a Video games  |x Social aspects. 
650 0 |a Video games  |x Religious aspects. 
655 7 |a Electronic books.   |2 local 
710 2 |a Project Muse.  |e distributor 
830 0 |a Book collections on Project MUSE. 
856 4 0 |z Texto completo  |u https://projectmuse.uam.elogim.com/book/94799/ 
945 |a Project MUSE - Custom Collection 
945 |a Project MUSE - 2021 Complete 
945 |a Project MUSE - 2021 Global Cultural Studies