Cargando…

Game Production Studies /

Video games have entered the cultural mainstream and in terms of economic profits they now rival established entertainment industries such as film or television. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities...

Descripción completa

Detalles Bibliográficos
Otros Autores: Sotamaa, Olli (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Amsterdam : Amsterdam University Press, [2021]
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a22000004a 4500
001 musev2_94350
003 MdBmJHUP
005 20230905053055.0
006 m o d
007 cr||||||||nn|n
008 210220s2021 ne o 00 0 eng d
020 |a 9789048551736 
040 |a MdBmJHUP  |c MdBmJHUP 
245 0 0 |a Game Production Studies /   |c edited by Olli Sotamaa and Jan Švelch. 
264 1 |a Amsterdam :  |b Amsterdam University Press,  |c [2021] 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 0000 
264 4 |c ©[2021] 
300 |a 1 online resource:   |b illustraties. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 0 |a Games and play ;  |v 5 
506 0 |a Open Access  |f Unrestricted online access  |2 star 
520 |a Video games have entered the cultural mainstream and in terms of economic profits they now rival established entertainment industries such as film or television. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. Yet, scholars have largely overlooked video game production cultures in favor of studying games themselves and player audiences. In Game Production Studies, an international group of established and emerging researchers takes a closer look at the everyday realities of video game production, ranging from commercial industries to independent creators and cultural intermediaries. Across sixteen chapters, the authors deal with issues related to labour, game development, monetization and publishing, as well as local specificities. As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what costs. Bron: Flaptekst, uitgeversinformatie. 
588 |a Description based on print version record. 
650 7 |a computerspel.  |2 btr  |0 (NL-LeOCL)203478541 
655 7 |a Electronic books.   |2 local 
700 1 |a Sotamaa, Olli.  |4 edt 
710 2 |a Project Muse.  |e distributor 
830 0 |a Book collections on Project MUSE. 
856 4 0 |z Texto completo  |u https://projectmuse.uam.elogim.com/book/94350/