Gaming Sexism : Gender and Identity in the Era of Casual Video Games /
"'Gaming Sexism' explores gender and identity in the era of casual video games"--Provided by publisher
Autor principal: | |
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Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
New York :
New York University Press,
[2020]
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Colección: | Book collections on Project MUSE.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Introduction: Diversification and resistance in gaming's casualized era
- Core and the video game industry : changing perceptions of power
- Tits, tokenism, and trash-talk : overt sexism in game culture
- Girly games and girl gamer : inferential sexism and its impacts
- Already core : women's entry into gaming
- Strategies for play : finding space and exercising active audience power
- In the aftermath : women's changing views on gaming and sexism following #GamerGate
- Conclusion: The battle continues.