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Gaming Sexism : Gender and Identity in the Era of Casual Video Games /

"'Gaming Sexism' explores gender and identity in the era of casual video games"--Provided by publisher

Detalles Bibliográficos
Autor principal: Cote, Amanda C. (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : New York University Press, [2020]
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Introduction: Diversification and resistance in gaming's casualized era
  • Core and the video game industry : changing perceptions of power
  • Tits, tokenism, and trash-talk : overt sexism in game culture
  • Girly games and girl gamer : inferential sexism and its impacts
  • Already core : women's entry into gaming
  • Strategies for play : finding space and exercising active audience power
  • In the aftermath : women's changing views on gaming and sexism following #GamerGate
  • Conclusion: The battle continues.