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Gaming Sexism : Gender and Identity in the Era of Casual Video Games /

"'Gaming Sexism' explores gender and identity in the era of casual video games"--Provided by publisher

Detalles Bibliográficos
Autor principal: Cote, Amanda C. (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : New York University Press, [2020]
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo

MARC

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010 |z  2019041466 
020 |a 9781479802210 
020 |z 1479802212 
040 |a MdBmJHUP  |c MdBmJHUP 
100 1 |a Cote, Amanda C.,  |e author. 
245 1 0 |a Gaming Sexism :   |b Gender and Identity in the Era of Casual Video Games /   |c Amanda C. Cote. 
264 1 |a New York :  |b New York University Press,  |c [2020] 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 0000 
264 4 |c ©[2020] 
300 |a 1 online resource:   |b illustrations ; 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 |a Introduction: Diversification and resistance in gaming's casualized era -- Core and the video game industry : changing perceptions of power -- Tits, tokenism, and trash-talk : overt sexism in game culture -- Girly games and girl gamer : inferential sexism and its impacts -- Already core : women's entry into gaming -- Strategies for play : finding space and exercising active audience power -- In the aftermath : women's changing views on gaming and sexism following #GamerGate -- Conclusion: The battle continues. 
520 |a "'Gaming Sexism' explores gender and identity in the era of casual video games"--Provided by publisher 
546 |a In English. 
588 |a Description based on print version record. 
650 7 |a Videospiel  |2 gnd 
650 7 |a Sexismus  |2 gnd 
650 7 |a Computerspielindustrie  |2 gnd 
650 7 |a Video games  |x Social aspects.  |2 fast  |0 (OCoLC)fst01166440 
650 7 |a Identity (Psychology)  |2 fast  |0 (OCoLC)fst00966892 
650 7 |a Gender identity.  |2 fast  |0 (OCoLC)fst00939593 
650 7 |a SOCIAL SCIENCE  |x Media Studies.  |2 bisacsh 
650 7 |a sex role.  |2 aat 
650 6 |a Jeux video  |x Aspect social. 
650 6 |a Identite (Psychologie) 
650 6 |a Identite sexuelle. 
650 2 |a Gender Identity 
650 0 |a Video games  |x Social aspects. 
650 0 |a Identity (Psychology) 
650 0 |a Gender identity. 
655 7 |a Electronic books.   |2 local 
710 2 |a Project Muse.  |e distributor 
830 0 |a Book collections on Project MUSE. 
856 4 0 |z Texto completo  |u https://projectmuse.uam.elogim.com/book/90013/ 
945 |a Project MUSE - Custom Collection