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200131s2020 nyu o 00 0 eng d |
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|z 2019041466
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|a 9781479802210
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|z 1479802212
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|a MdBmJHUP
|c MdBmJHUP
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|a Cote, Amanda C.,
|e author.
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|a Gaming Sexism :
|b Gender and Identity in the Era of Casual Video Games /
|c Amanda C. Cote.
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|a New York :
|b New York University Press,
|c [2020]
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|a Baltimore, Md. :
|b Project MUSE,
|c 0000
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|c ©[2020]
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|a 1 online resource:
|b illustrations ;
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Introduction: Diversification and resistance in gaming's casualized era -- Core and the video game industry : changing perceptions of power -- Tits, tokenism, and trash-talk : overt sexism in game culture -- Girly games and girl gamer : inferential sexism and its impacts -- Already core : women's entry into gaming -- Strategies for play : finding space and exercising active audience power -- In the aftermath : women's changing views on gaming and sexism following #GamerGate -- Conclusion: The battle continues.
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|a "'Gaming Sexism' explores gender and identity in the era of casual video games"--Provided by publisher
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|a In English.
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|a Description based on print version record.
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650 |
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7 |
|a Videospiel
|2 gnd
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650 |
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|a Sexismus
|2 gnd
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650 |
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|a Computerspielindustrie
|2 gnd
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650 |
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|a Video games
|x Social aspects.
|2 fast
|0 (OCoLC)fst01166440
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650 |
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7 |
|a Identity (Psychology)
|2 fast
|0 (OCoLC)fst00966892
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650 |
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7 |
|a Gender identity.
|2 fast
|0 (OCoLC)fst00939593
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650 |
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|a SOCIAL SCIENCE
|x Media Studies.
|2 bisacsh
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650 |
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|a sex role.
|2 aat
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650 |
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|a Jeux video
|x Aspect social.
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650 |
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|a Identite (Psychologie)
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650 |
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6 |
|a Identite sexuelle.
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650 |
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2 |
|a Gender Identity
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650 |
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0 |
|a Video games
|x Social aspects.
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650 |
|
0 |
|a Identity (Psychology)
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650 |
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0 |
|a Gender identity.
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655 |
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7 |
|a Electronic books.
|2 local
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2 |
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|a Project Muse.
|e distributor
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830 |
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|a Book collections on Project MUSE.
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856 |
4 |
0 |
|z Texto completo
|u https://projectmuse.uam.elogim.com/book/90013/
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945 |
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|a Project MUSE - Custom Collection
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