Cargando…

Open World Empire : Race, Erotics, and the Global Rise of Video Games /

Seeking ways to understand video games beyond their imperial logics, Patterson turns to erotics to re-invigorate the potential passions and pleasures of playVideo games vastly outpace all other mediums of entertainment in revenue and in global reach. On the surface, games do not appear ideological,...

Descripción completa

Detalles Bibliográficos
Autor principal: Patterson, Christopher B. (Autor, Verfasser.)
Formato: Electrónico
Idioma:Inglés
Publicado: New York, NY New York University Press [2020]
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cmm a22000004a 4500
001 musev2_83837
003 MdBmJHUP
005 20230905052629.0
006 m o d
007 cr||||||||nn|n
008 201020s2020 nyu o 00 0 eng d
020 |a 9781479886029 
035 |a (OCoLC)1273306225 
040 |a MdBmJHUP  |c MdBmJHUP 
100 1 |a Patterson, Christopher B.  |e Verfasser.  |4 aut 
245 1 0 |a Open World Empire :   |b Race, Erotics, and the Global Rise of Video Games /   |c Christopher B. Patterson. 
264 1 |a New York, NY  |b New York University Press  |c [2020] 
264 3 |a Baltimore, Md. :  |b Project MUSE,   |c 2021 
264 4 |c ©[2020] 
300 |a 1 online resource:   |b 27 Halftones. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 0 |a Postmillennial Pop ;  |v 26 
520 |a Seeking ways to understand video games beyond their imperial logics, Patterson turns to erotics to re-invigorate the potential passions and pleasures of playVideo games vastly outpace all other mediums of entertainment in revenue and in global reach. On the surface, games do not appear ideological, nor are they categorized as national products. Instead, they seem to reflect the open and uncontaminated reputation of information technology. Video games are undeniably imperial products. Their very existence has been conditioned upon the spread of militarized technology, the exploitation of already-existing labor and racial hierarchies in their manufacture, and the utopian promises of digital technology. Like literature and film before it, video games have become the main artistic expression of empire today: the open world empire, formed through the routes of information technology and the violences of drone combat, unending war, and overseas massacres that occur with little scandal or protest.Though often presented as purely technological feats, video games are also artistic projects, and as such, they allow us an understanding of how war and imperial violence proceed under signs of openness, transparency, and digital utopia. But the video game, as Christopher B. Patterson argues, is also an inherently Asian commodity: its hardware is assembled in Asia; its most talented e-sports players are of Asian origin; Nintendo, Sony, and Sega have defined and dominated the genre. Games draw on established discourses of Asia to provide an "Asiatic" space, a playful sphere of racial otherness that straddles notions of the queer, the exotic, the bizarre, and the erotic. Thinking through games like Overwatch, Call of Duty 4: Modern Warfare, Shenmue II, and Alien: Isolation, Patterson reads against empire by playing games erotically, as players do--seeing games as Asiatic playthings that afford new passions, pleasures, desires, and attachments. 
546 |a In English. 
588 |a Description based on print version record. 
650 7 |a SOCIAL SCIENCE / Media Studies.  |2 bisacsh 
650 4 |a transpacific. 
650 4 |a camp. 
650 4 |a affect. 
650 4 |a Wendy Chun. 
650 4 |a Violence. 
650 4 |a Video games. 
650 4 |a Technology. 
650 4 |a Techno-paranoia. 
650 4 |a Roleplay. 
650 4 |a Roland Barthes. 
650 4 |a Queer. 
650 4 |a Play. 
650 4 |a Michele Foucault. 
650 4 |a Michel Foucault. 
650 4 |a Japan. 
650 4 |a Foucault. 
650 4 |a Far Cry. 
650 4 |a Eve Sedgwick. 
650 4 |a Digital. 
650 4 |a Critical theory. 
650 4 |a Black mirror. 
650 4 |a Auteur. 
650 4 |a Asiatic. 
650 4 |a Asian American. 
650 4 |a Asia. 
650 4 |a Alien. 
655 7 |a Electronic books.   |2 local 
710 2 |a Project Muse.  |e distributor 
830 0 |a Book collections on Project MUSE. 
856 4 0 |z Texto completo  |u https://projectmuse.uam.elogim.com/book/83837/ 
945 |a Project MUSE - Custom Collection