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Woke Gaming : Digital Challenges to Oppression and Social Injustice /

From #Gamergate to the daily experiences of marginalization among gamers, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persistent color line that shapes the production, dissemination, and legitimization of dominant stereotypes within...

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Detalles Bibliográficos
Otros Autores: Leonard, David J. (Editor ), Gray, Kishonna L. (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Seattle : University of Washington Press, [2018]
Colección:Book collections on Project MUSE.
Temas:
Acceso en línea:Texto completo

MARC

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245 0 0 |a Woke Gaming :   |b Digital Challenges to Oppression and Social Injustice /   |c edited by Kishonna L. Gray and David J. Leonard. 
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505 0 0 |t Introduction: Not a post-racism and post-misogyny promised land : video games as instruments of (in)justice /  |r Kishonna L. Gray and David J. Leonard --  |g Part 1:  |t Ethics, violence, and oppositional gaming.  |t The corporeal ethics of gaming : vulnerability, mobility, and social gaming /  |r Rob Cover ;  |t Power, violence and the mask : representations of criminal subjectivities in Grand Theft Auto online /  |r Timothy Rowlands, Sheruni Ratnabalasuriar, Melissa Hobart, Kyle Noel, Shaun-Patrick Allen, Briana Reed, and Anthony Gonzales --  |g Part 2:  |t Economics of gaming.  |t The post-feminist politics of the "Everyone can make games movement" /  |r Stephanie Orme ;  |t Smart play : social stereotypes, identity building, and counter narratives of gold farmers in China /  |r Zixue Tai and Fengbin Hu --  |g Part 3:  |t Feminist gaming.  |t The sobering reality of sexism in the video games industry /  |r Stanislav Vysotsky and Jennifer Helen Allaway ;  |t The perpetual crusade : rise of the Tomb Raider, religious extremism, and the problem of empire /  |r Kristin Bezio ;  |t Nancy Drew and the case of girl games /  |r Andrea Braithwaite ;  |t The horrors of transcendent knowledge : a feminist-epistemological approach to video games /  |r Stephanie C. Jennings --  |g Part 4:  |t Gaming against the grain.  |t Playing with pride : claiming space through community building in World of Warcraft /  |r Karen Skardzius ;  |t Curate your culture : a call for social justice-oriented game development and community management /  |r Amanda C. Cote ;  |t The Legends of Zelda : fan challenges to dominant video game narratives /  |r Kathryn Hemmann --  |g Part 5:  |t Empathetic and inclusive gaming.  |t Avatars, addressing racism and racialized address /  |r Robbie Fordyce, Timothy Neale, and Thomas Apperley ;  |t Activism in video games : a new voice for social change /  |r Taylor Anderson-Barkley and Kira Foglesong ;  |t DiscrimiNation : a persuasive board game to challenge discriminatory justifications and prejudices /  |r Maresa Bertolo, Ilaria Mariani, and Eleonora Alberello Conti. 
520 |a From #Gamergate to the daily experiences of marginalization among gamers, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persistent color line that shapes the production, dissemination, and legitimization of dominant stereotypes within the industry itself, or in the dehumanizing representations often found within game spaces, many video games perpetuate injustice and mirror the inequities and violence that permeate society as a whole. Drawing from the latest research and from popular games such as World of warcraft and Tomb raider, Woke gaming examines resistance to spaces of violence, discrimination, and microaggressions in gaming culture. The contributors of these essays identify strategies to detox gaming culture and orient players toward progressive ends, illustrating the power and potential of video games to become catalysts for social justice. 
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650 7 |a Sex in video games.  |2 fast  |0 (OCoLC)fst01938692 
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650 0 |a Violence in video games. 
650 0 |a Video games  |x Moral and ethical aspects. 
650 0 |a Video games  |x Social aspects. 
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