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200508s2020 iau o 00 0 eng d |
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|z 2020017601
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|a 9781609387297
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|z 9781609387280
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|a (OCoLC)1287197986
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|a MdBmJHUP
|c MdBmJHUP
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245 |
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|a Fandom, Now in Color :
|b A Collection of Voices /
|c edited by Rukmini Pande.
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264 |
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1 |
|a Iowa City :
|b University of Iowa Press,
|c [2020]
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264 |
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3 |
|a Baltimore, Md. :
|b Project MUSE,
|c 2021
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264 |
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|c ©[2020]
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300 |
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|a 1 online resource (263 pages).
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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490 |
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|a Fandom & culture
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505 |
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|a Methodologies. A Case for Critical Methods: Sense-Making, Race, and Fandom / Elizabeth Hornsby -- The Intended vs. The Unintended Audience: Deconstructing Positionality in Fandom / Sam Pack -- The Absence of Race: Teaching Practices and Inclusion in the Fandom Classroom / Katherine Anderson Howell -- Otherness. Raceplay: Whiteness and Erasure in Cross-Racial Cosplay / Joan Miller -- "But I'm a Foreigner Too": Otherness, Racial Oversimplification, and Historical Amnesia in Japan's K-pop Scene / Miranda Ruth Larsen -- Affirmative/Transformative. Alpha, Beta, Omega: Racialized Narratives and Fandom's Investment in Whiteness / Angie Fazekas -- Fill in the Blank: Customizable Player Characters and Video Game Fandom Practice / Indira Neill Hoch -- Waiting in the Wings: Inclusivity and the Limits of Racebending / Samira Nadkarni and Deepa Sivarajan -- Understanding Good and Evil: The Influence of Fandom on Overcoming Reductive Racial Representations in Dungeons and Dragons / Carina Lapointe -- Identity/Authenticity. Whose "Representation" Is It Anyway?: Contemporary Debates in Femslash Fandoms / Rukmini Pande and Swati Moitra -- Jane the Virgen or Virgin?: The Dis-United States of (Latino) Fandom / Jenni Lehtinen -- "Not my Captain America": Race-Bending, "Reverse Discrimination" and White Panic in the Marvel Comics Fandom / McKenna Boeckner, Monica Flegel, and Judith Leggatt -- Real Love?: Authenticity As Capital in Let's Play Culture / Al Valentín.
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|a "Fandom, Now in Color gathers together seemingly contradictory narratives that intersect at the (in)visibility of race/ism in fandom and fan studies. This collection engages this problem by undertaking the different tactics of decolonization-diversifying methodologies, destabilizing canons of "must-read" scholarship by engaging with multiple disciplines, making whiteness visible but not the default against which all other kinds of racialization must compete, and decentering white fans even in those fandoms where they are the assumed majority. These new narratives concern themselves with a broad swath of media, from cosplay and comics to tabletop roleplay and video games, and fandoms from Jane the Virgin to Japan's K-pop scene. Through this layered multiplicity, Coloring Outside the Lines asserts that no one answer or approach can sufficiently come to grips with the shifting categories of race, racism, and racial identity"-- Provided by publisher.
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588 |
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|a Description based on print version record.
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650 |
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7 |
|a Racism.
|2 fast
|0 (OCoLC)fst01086616
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650 |
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7 |
|a Mass media
|x Social aspects.
|2 fast
|0 (OCoLC)fst01011303
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650 |
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7 |
|a Mass media and minorities.
|2 fast
|0 (OCoLC)fst01011355
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650 |
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7 |
|a Fans (Persons)
|2 fast
|0 (OCoLC)fst00920677
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650 |
|
7 |
|a Ethnicity.
|2 fast
|0 (OCoLC)fst00916034
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650 |
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7 |
|a ethnicity.
|2 aat
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650 |
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6 |
|a Racisme.
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650 |
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6 |
|a Ethnicite.
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650 |
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6 |
|a Medias et minorites.
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650 |
|
6 |
|a Medias
|x Aspect social.
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650 |
|
0 |
|a Racism.
|
650 |
|
0 |
|a Ethnicity.
|
650 |
|
0 |
|a Fans (Persons)
|
650 |
|
0 |
|a Mass media and minorities.
|
650 |
|
0 |
|a Mass media
|x Social aspects.
|
655 |
|
7 |
|a Electronic books.
|2 local
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700 |
1 |
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|a Pande, Rukmini,
|d 1984-
|e editor.
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710 |
2 |
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|a Project Muse.
|e distributor
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830 |
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|a Book collections on Project MUSE.
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856 |
4 |
0 |
|z Texto completo
|u https://projectmuse.uam.elogim.com/book/79058/
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945 |
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|a Project MUSE - Custom Collection
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945 |
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|a Project MUSE - 2021 Complete
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945 |
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|a Project MUSE - 2021 Global Cultural Studies
|